The Road to Edain Patch 4.2 - Nathla elvellon
Nathla elvellon!
Our way to the full version of Edain is progressing continuously. We added the dwarves with patch 4.1, while patch 4.1.1 brought balance changes, bugfixes and gameplay optimizations.
We are currently working hard on patch 4.2, which will bring the next faction to our mod. We are not sure if there will be another patch, namely 4.1.2, beforehand, but we will let you know if this happens.
The community would have wished for the Misty Mountains as the next faction according to the poll in our forums. But we already leaked that the next faction will be another. The Misty Mountains are currently the least progressed faction development wise thats why it won't be available soon. The polls also showed the popularity of the Elven factions. We therefore followed the next best option according to the polls and are going on an adventure in the mysterious woods of Lothlorien.
We decided to go for Lothlorien as the next faction because of its high popularity, an unique fortress system and it's completly different gameplay style. The subfaction Mirkwood also brings the feeling of the Hobbit movies into the mod.
We already showed some news about Lothlorien in the past. You can read them again through clicking on the following links:
*Queer Lodgings
We followed the wishes of the community to get Lothlorien to the high standard of the Mod and therefore gave Thranduil a completly new design. He will get an unique stance system which gives Thranduil different weapons and also different effects in every stance. Thranduil can also get his armor from the movies through Galadriel's ability "Gifts of Lorien". This was proposed by the International Edain Community on ModDB (IEC) and we thought that this idea is a fitting one.
Beside his design and concept changes, Thranduil also gets his stag from the movie to ride on.
Thranduils Stance-System:
*Staff stance (defensive stance) - Thranduil bears a sword and his staff. Struck enemies are gonna get knocked over. Enemies are not attacked automatically.
*Sword stance (normal stance) - Thranduil bears a sword. Thranduil attacks faster. Enemies in medium distance are attacked automatically.
*Double sword stance (aggressive stance) - Thranduil bears two swords. Thranduil deals a slight area damage. Enemies are attacked when sighted.
You can see Thranduils new design in the following render images:
There is also a new design for the Beornings bears, beside Thranduils revision. Those used the original BFME models and texture till now, which did not fit our standard anymore.
Await patch 4.2 soon!
We are happy to receive your feedback!
Your Edain-Team
I think it's now since January that I don't play with Lothlórien anymore.
I'm looking forward to playing my reworked favourite faction again, and, most importantly, with my favourite hero ;)
May the Blessing of the Golden Wood be with you :) Moddb.com
I think that you forgot to mention ... something. ;o)
When you look on the Thranduil.
Are you maybe referring to Mirkwood?
I just mentioned the faction's absolute and general Leader ;) Moddb.com
No, I am talking only about Thranduil. ;o)
Tienety's stances' system :D
25.media.tumblr.com
Just Keeps Gettin Better All The Time
This will be fun to see what abilities heroes of Lothlorien have this time. ^_^
Just check update number two for Lothlorien. ;o)
My nazguls and orcs hungers for elven blood.
Love this update for sure and will looking forward to play it with full faction completed. Keep the good work edain moddb.com
I don't know if this is the right place to say this but, could you please add a horse/warg/deer/whatever to every hero? I mean, 90% of the men in Middle Earth knows how to ride a horse so, why can't everyone ride one (heroes)? Especially Boromir, it sucks to have everyone in a horse but him.
Thanks for reading.
You can support my "horse for Elrond" suggestion then. ;o)
En.modding-union.com
Time for Legolas and Thranduil to finally rid the orcs from Mirkwood! :D
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.
yesssss the elves are almost here :) you are the best modders of middle earth ;)
Bring us Harad!
Harad and Rhun is only a spell for Mordor. They will not be a faction
Love this it looks so amazing!!!
when should we expect the release?
When its done. :o)
Looking good, Edain-team!
A new release so soon?!! I have been struggling with some personal issues these days and this really cheers me up! Thank you, I hope you never give up on this mod!!
Los amo muchachos de Edai-Team. Saludos desde Argentina
Great. thx
awaysome
Any plans to improve war of the ring? The game mode do not work at all with the new building arrangement (Which i dig btw)
When you start a map in WOTR then nobody get a fortress and its just down to who can kill the opposing starting forces.
We don't want fortresses or camps in the game, as we wanted the player to build troups outside of the battle and to fight in the skirmish. Our main problem with the with the wotr in in the original game was that you started a battle with ~6 batallions and then recruited more than 50 while you fought and ended the game with 20 troups. So you god most of your troups not by building it outside of the battle, but by fighting.
Therefore we removed the fortresses and camps.
Of course we're always trying to improve the war of the ring and make it more funt o play, but here we need community feedback: What do you want? How do you think that the wotr can be improved?
please don't remove fortresses or camps in WOTR. It's the essence of the movie itself, It'll gonna be epic if the player can raid a fortress or defense theirs. If edain team think the fortresses or camps are overwhelmed, maybe just rework it or something.
in my opinion, wotr can be improved by changing some AI tactics; because the AI is always zerging in a way, where you have no chance to win. for example when you play mordor and there is a skirmish against gondor, until you created some orks from your orc pit, gondor already has at least 10 elite troops; and because mordor hasn't as many strong units as gondor has, you have no chance to fight back; the AI just rushes you down;
I don't know if it is supposed to but when you kill gollum the ring doesn't apear in the mini-map like appeared in the vanilla games (BFME2 and ROTWK).
It is a bug?
Nope, not a bug. We needed to change it, because of some reasons.^^
Ok. Thanks. No problem. I was just notifying, but you have everything on control.
Continue with the good work.
I can still see it. If you look closely at minimap an enemie setlement is moving when they find the ring, quite interesting ;D
Yep i see that too, maybe because i had a ring hunter nazgûl ?
Hey guys, thanks for all the hard work you put in the game, its really one of a kind and amazing.
Before, in 3.8, you could see gollum on the mini-map once he appears on the map for a brief period. This feature has been removed in 4.0 (you can only see gollum on the map), why?
You can see Gollum on the Mini-map, He appears as a grey dot.
Can't wait for Lorien! Hope Rivendell will follow!
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когда уже выйдут эльфы?
could u give an estimated date as to when this will be done like will it be done within the week or monh i you could be great thnx
plz get the elves done this week i really want to play with them
Is there an estimate when the elves patch is going to be released?
idk they wont say id guess this weekend or next week
I can't use any other factions other than gondor rohan isengard and mordor... what's wrong and what do I need to do?
This is a DEMO, there are factions that have not been released yet.
If you have downloaded and installed the 4.0 version (the basic version), you should now open the Edain Mod's Launcher and search for updates.
ya exactly i had german and no factions then i tried update and it made it english and added the factions
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