The Battle for Middle-earth has just begun! The Edain Mod returns to the classic gameplay of the first Battle for Middle-earth, reimagined with countless new heroes, units and abilities. Journey deeper into Tolkien's world than ever before, relive the movies through meticulously crafted visuals and forge your path to victory in epic strategic battles. Follow your destiny... Middle-earth awaits.
The picture shows Goblin Town used by the Misty Mountains AI.
Omfg!!!
Amazing, as always!!!!
Will there be a video sneak peak?? ^^
Edit. Rewatching this,now I feel all factions castels and camps seem rather empty or alone 馃
A video sneak peak would probably take more time than we have. Video is always a lot more work than it seems.
But expect a lot more sneak peak images.
Yes, compared to Goblin Town, all other castles and camps, except Lorien are a bit empty.
Ohhhh hehe you always write wisely, dear FG.
Perfect news!!
Yeah, and I get war camps are not supposed to be populated once the battle begins and I Also know creating more stuff is way too hard ^^ and way too taxing for the engine once the army is at its prime.
Thanks for the answer, dear FG!
There is also a practical reason to it. Castles have to be easily passable. No unit should get stuck, neither when walking normally nor during battle. And this is particularly true for castles or camps with walls and wall gates.
The goblin town buildings all point outwards, such that they can still easily be attacked and the scaffolds are pass-through and easily destroyed.
But we learned a lot about faction and base design from the Misty Mountains and when 4.6 is released we have no immediate goals for afterwards, so we might be able to do something about other factions.
Just amazing!
This what I admire the most of you all, always learning and aplying afterwards!
Boromir would say <it is a gift!> ^^
Down Down Down to Goblin-Town!!!!