Dystopia is a is a total conversion of the Source Engine that places players into tense combat situations in a high-tech world spanned by computer networks. As Punks or Corporate Mercenaries, players will fight through the physical world to gain access, via Jack-in Points, to cyberspace. Cyberspace is a three dimensonal representation of the world's network. In cyberspace, players must fight off enemy hackers and launch programs to gain control of critical systems and to affect the physical world. Gameplay progresses through inter-linked physical and cyberspace objectives, and players must work together to achieve victory for their team. Players will be immersed in action-packed battles, whether as a heavily augmented combat mercenary armed to the teeth with the latest in firepower and cybernetic implants, or as a twitch-reflex cyberdecker racing to infiltrate a cyberspace node.

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While progress on the development of Dystopia continues at a rapid rate, we're kicking the hype machine into over drive. In this months edition of PC Gamer UK you'll find a full page article focusing on Dystopia. The article includes some exclusive screenshots and an excellent overview of

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While progress on the development of Dystopia continues at a rapid rate, we're kicking the hype machine into over drive. In this months edition of PC Gamer UK you'll find a full page article focusing on Dystopia. The article includes some exclusive screenshots and an excellent overview of what we're creating. On top of this there's a very informative interview with my self on the cover disk.

Ted has taken a few minutes out of his coding to make a quick update to the coding .plan. Be sure to check it out, there's a surprise in there! I'll be hassling the other team leaders to update their .plans over the next couple of days.

I'm also very proud to give fans a sneak peak at the Dystopia player statistics system which I've been working on. Currently we're using this system to give us an overview of each testing session, allowing us to clearly see which weapons require balancing, which points of the map are being under utilised and how much each implant is being used. We also realise that this type of information is very interesting to the players themselves. It's our plan to generate these kinds of stats for every Dystopia server in the world.

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