Dystopia is a is a total conversion of the Source Engine that places players into tense combat situations in a high-tech world spanned by computer networks. As Punks or Corporate Mercenaries, players will fight through the physical world to gain access, via Jack-in Points, to cyberspace. Cyberspace is a three dimensonal representation of the world's network. In cyberspace, players must fight off enemy hackers and launch programs to gain control of critical systems and to affect the physical world. Gameplay progresses through inter-linked physical and cyberspace objectives, and players must work together to achieve victory for their team. Players will be immersed in action-packed battles, whether as a heavily augmented combat mercenary armed to the teeth with the latest in firepower and cybernetic implants, or as a twitch-reflex cyberdecker racing to infiltrate a cyberspace node.

Post news Report RSS Dystopia Media Update

A lot has been happening in the engine room of Team Dystopia. Firstly, a fresh design for our website was launched to celebrate the release of Half-Life 2. Secondly, with the recent release of the complete software development kit our coders are finally able to begin bringing Dystopia to life on the

Posted by on

A lot has been happening in the engine room of Team Dystopia. Firstly, a fresh design for our website was launched to celebrate the release of Half-Life 2. Secondly, with the recent release of the complete software development kit our coders are finally able to begin bringing Dystopia to life on the Source engine. On top of this our mappers have moved development into Hammer 4, with stunning results.


In-game screenshot from Caliban's map; Osaka Connection.


In-game screenshot from Teddy's Cyberspace map.


Player character concept art by Crystalmesh.

With a feature list locked in for our first release, the team is now busy working towards ticking them all off. We're confident that our testing on the Half-Life 1 engine will allow us to focus on pulling together the pieces of the puzzle rather than spending time hammering out game design issues. The entire team has a vivid image of what we're creating, and it's going to kick all kinds of ass.

Jack-in to our forums to follow our progress more closely.

Post comment Comments
San-J
San-J - - 662 comments

I love the fusion of ultra-futuristic Tron-esque and Cyberpunk styles. Definately going to watch this one, if I'm not already.

Good luck, guys!

Reply Good karma Bad karma+1 vote
BigBird
BigBird - - 1,161 comments

Image dimentions not thumbnails.

Reply Good karma Bad karma+1 vote
San-J
San-J - - 662 comments

Oh that sucks. Sorry I didn't notice :(

Reply Good karma Bad karma+1 vote
bart2o
bart2o - - 1,863 comments

^ that's a piece of awesome hl2 mapping :O

Reply Good karma Bad karma+1 vote
Michael
Michael - - 352 comments

yea definatly, funky lookin future maps *thumbs up

Reply Good karma Bad karma+1 vote
duckedtapedemon
duckedtapedemon - - 557 comments

Second pic looks great!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: