Dynamic Campaign Generator (DCG) is a mod for the games "Men of War" and "Men of War: Assault Squad" that randomly generates skirmish missions and lets you keep your surviving forces from one battle to another. Some people find this mod tricky to install the first time - please read the readme.txt carefully and ask for help (if you need it) on our forums here on this site, or at the game developer's site.

Report Fix for DCG4.5/5.0 MoW
Filename
campaign.rar
Category
Patch
Uploader
zekewolff
Added
Size
17.68kb (18,103 bytes)
Downloads
1,324 (2 today)
MD5 Hash
97d60665b743756533134119b1d2c380
Embed Button
Embed Widget
Description

Patch for Men of War. Fixes some errors that has existed since v4.5

Preview
Fix for DCG4.5/5.0 MoW
Comments
mattabiko
mattabiko

hi... is dis for MOW AS2?

Reply Good karma Bad karma+1 vote
zekewolff Author
zekewolff

No, it is only for MoW.

~Zeke.

Reply Good karma+1 vote
Lyaskavku
Lyaskavku

My italian truck did not save as a trophy.
Is it a bug? Sorry, couldn't remember its name. Playing early 1940 war.

also, i was retreating
Maybe, thats the reason? (I had 1 driver in the truck)

Reply Good karma Bad karma+1 vote
zekewolff Author
zekewolff

Are you absolutely sure that the truck was driveable? If it had for example, two damaged (red) front tires, it wouldnt be able to move, and thus, it would've been lost when saving. If it had a single damaged beyond repair tire the same would happen (ie. lost when saved).

I've never experienced a lost Italian truck (and believe me, I've played a LOT with them) unless it was damaged.

~Zeke.

Reply Good karma+1 vote
Guest
Guest

Hi Zeke,

did anyone attempt to do an item and entity "sort & cleanup" script yet? I highly enjoy the "hidden" feature of saving the map at endgame for a revisit within the campaign.

It would yield another way of campaign gameplay if there was an option of "autosort and repair" + revisit, prior to saving "result". It would enable the full control over entity ownership by crew as well.

Regards
Gothmox

Reply Good karma Bad karma0 votes
zekewolff Author
zekewolff

Not quite sure what you mean, do you mean that you want to everything that is lootable/repairable after a battle, do be automatically collected/repaired by clicking on a button?

~Zeke.

Reply Good karma+1 vote
Guest
Guest

Yes, but rather by processing the savegame.

I know it's not an easy task. Using some preset with boxes, trailers, universal, kitchen and ignoring stacking limits seems do-able to me, taking into account you need the inventory dimensions of the items. Repairable/Operational vehicles could get a full repair (some guns are not accessible for manual repair!!). To be clear I only mean inventory sorting and cleanup of human and items on ground.

It may be simpler to have a second "reorganisation" sceanrio, than trying to incorporte it in the campaign GUI.

Greets
Gothmox

Reply Good karma Bad karma0 votes
zekewolff Author
zekewolff

Nope, I have never thought about adding such a function. But then, I am not the coder of DCG.

~Zeke.

Reply Good karma+1 vote
Guest
Guest

Did anyone make a fix for the italian items?

Reply Good karma Bad karma0 votes
zekewolff Author
zekewolff

What kind of fix are you talking about?

~Zeke.

Reply Good karma+1 vote
Guest
Guest

DCG 4.5 MoW:AS

Some items a mere cinematic: the back-,and mg-packs, the ita-mgAmmo...
The italian machine gun reloads without ammo an so do some more ita small firearms, or at least don't unload any (Bodeo M1889 and one or more of the M91/38-M91)

Reply Good karma Bad karma0 votes
zekewolff Author
zekewolff

All Carcano rifles, pistols, revolvers etc uses the standard ingame ammo, so if you reload any of these, they should give you the standard ammo in "your" inventory.

The only exception is the Breda M30 machine gun. It uses a non-standard mg ammo, and in my game, it works as intended, ie it reloads when the clip is empty, if you unload it, it gives the amount in your clip into your inventory and when the guys doesnt have any spare ammo left, the machine gun cant be fired. Remember that all ammo is shared within a group, meaning that if the Breda m30 mgunner run out of ammo in his inventory, and the mggun loader has ammo for the breda m30 in his inventory, the mggunner will be able to fire until all ammo is used up (unless the mggunner and mgunloader is too far away from each other).

The mg- and back-packs are only meant as a visual thing, nothing else.

~Zeke.

Reply Good karma+1 vote
memegarrysgaming
memegarrysgaming

WHERE DO I PUT THE FOLDER

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Men of War
Game
Men of War
Contact
Send Message
Release date
Mod watch
Follow
File
Browse
Files
Report
Report
Share
Related Games
Men of War
Men of War Real Time Tactics
Related Groups
Dynamic Campaign Generator
Dynamic Campaign Generator Developer & Publisher
Tags