Atmospheric immersion into a "Doom-Real" environment. Actually believe you are in a real base. Actually be there fighting to survive and win the day. These are the goals of Dragon Sector. Hi-res texturing. Immersive ambient sounds. Realistic environments. They're all here. If realistic play is your preferred game, then Dragon Sector just might take you as close as you're ever to get to "really being there" in a retro-Doom game!

Report RSS Version 0.61 Released!

After a month of refining and rethinking, we bring you this new and substantive update to Dragon Sector (The Remake)!

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Hello again, good Doomers!

It’s been about a month since the last update to Dragon Sector (The Remake), but we haven’t been sitting idle. There have been a lot of things that we felt needed refining, and we’ve taken that month to do exactly that.

Along with the fixes has come a total rebalancing of all of the maps. They aren’t so stuffed with ammo now, which will make finding the base’s assets and using them to your advantage more worthwhile.

We have also laid the groundwork for Cooperative play. Currently there are 5 player starts per map. We have tested this briefly, and it does work over LAN, but our results were mixed when playing with Project Brutality. Still, if you fancy playing our maps with a friend, let us know how it goes, and we can always work from there.

Map 6 Screen

Map 6 ScreenMap 6 ScreenMap 6 ScreenMap 6 Screen

Here are the changes for this release:

Fixes

  • Adjusted the Perspective so your POV no longer appears stretched vertically.
  • Fixed an issue with the Aracnorb Queen and Aracnorb that caused them to drop a stream of items if they fell from any height.
  • Fixed a bug that could sometimes make Grell corpses block player movement.
  • Fixed the Poison Damage on the Grell and CacoLich projectiles so they now actually poison the player.
  • Grell, Cacolich and a couple of other monsters, now slowly vanish after being killed.
  • Fixed a bug with the Agathodemon, where it can become unshootable in some instances, when stealthed.
  • Removed our Flashlight. Project Brutality now includes one, so we removed our implementation to prevent possible conflicts (activation key will need to be rebound).

New Additions

  • New Plasma Turret Model. Replaced the old Plasma-Gun-pickup model with something that looks far better.
  • New VitalBoost Sphere. This adds 100 to your Health, with no ceiling on maximum health.
  • Integrated m8f’s TargetSpy addon. With it, you can see monster, ally, and boss health, with crosshair passover. You can customize the way it displays, or disable it entirely in the TargetSpy options. Options for the addon are found at the very bottom of the Main Options screen.
  • Replaced all Voodoo Dolls with Invulnerable, self-propelled custom actors.
  • Added support for 5 player Cooperative play. Consider this a proof of concept. Item and Weapon spawns may need to be adjusted in the future.

Improvements

  • Rebalanced placement of Items and Monsters in all the maps to be more of a challenge.
  • Reduced the Railgun Arachnotron’s Health.
  • The Railgun Arachnotron’s (and map 6 boss’) shot now knocks the player in a direction relative to the projectile’s angle, instead of just directly backwards.
  • Pre-scaled resolution of the Camera Textures, to help improve performance.
  • More Lore Panels have been added.

Map Specific Fixes

  • Map 01 - Executive Complex
    • Reworked many of the low-tier monster placements.
  • Map 02 - Resources Reclamation
    • Reworked many of the low-tier monster placements.
    • Reduced the number of exploding barrels in the first areas.
    • Flooded corridor can now be drained from the Control Room.
    • Set all of the Flood Control doors (those big ones that lower) to stay lowered once opened. The two in the corridors only remain opened when switched from the Control Room. The three around the reservoir entrance stay open at their respective switches.
    • Reworked the final encounter in the main reservoir area. It is no longer just a “Caco swarm”.
  • Map 03 - Skyway
    • Removed the odd looking and not very useful scrolling floor from the first Skyway segment.
    • Security station received significant reworking.
    • Reworked and improved the lighting throughout all of the outdoor areas.
    • Changed out a few monster placements and added some others.
  • Map 04 - Fuel Refinery
    • Reworked many of the low-tier monster placements.
    • The final flooded area can now be drained.
  • Map 05 - Nuclear Station
    • Replaced the damaging sectors in the first large area with randomly occurring electrical arcs.
  • Map 06 - Facilities Support
    • Reworked the boss encounter.
    • Changed out the music for a new track.
    • Removed the bots and drones from the final area. Replaced the bots in their alcoves with powerups.

We hope that you enjoy this new update! As always, we want to thank everyone for the support over the years, and we look forward to bringing you more Dragon Sector in the not so distant future.

All the best!

BarefootMapMaker & DarynS

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