Hello again, Doomers!
It has been a good while since our last update, but we haven't been idle. Today we're bringing you 0.54, which has a lot of performance, game-balance and cosmetic fixes and improvements. It also adds a few new things to the mix, so there's a good bit to enjoy.
Here are the change notes. We may have forgotten to include a few things, as there were just so many improvements and tweaks, it wasn't easy keeping track of them all! So please bear with us, as we do our best to get through all of the not insubstantial tweaks and improvements we made!
V0.54
- Made several tweaks to every map.
- Map01 - Executive Complex
- The airlock at the entrance now only partially closes, permitting players to go back out that way, if they wish.
- Map03 - Skyway
- Added a passage that enables players to return to the initial area of the Skyway
- Added a passage from the second large outside area, that leads back to the tunnel that goes to the park
- Added mountable cliff structure by the waterfall, that enables players to climb over the waterfall
- Map04 - Fuel Refinery
- Fixed clip-able shipping containers, in the underwater area
- Added barriers to the ends of the guardrails in the corridor after blue-keyed entrance, to prevent monsters from getting behind the guardrails
- Also, added "block monster" flags to the lines containing the guardrails, to prevent wall-climbing and jumping imps, from getting behind the guardrails (and getting stuck behind them)
- Map05 - Nuclear Station
- Made several tweaks toward further performance optimization. It is still a work in progress.
- Map01 - Executive Complex
- Over all,
- Fixed a few alignment and rendering issues through all the maps, that we managed to catch during editing and play-testing (special thanks to Hawkwind for his assistance in this regard).
- Fixed an issue with the 3D Lifts that caused them to malfunction.
- Fixed an oversight that prevented the player from dealing damage to themselves (such as with rockets).
- The Rebreather resets the player’s Air Supply, so if the Rebreather elapses underwater, "drowning" damage is no longer immediately taken.
- Added an Options menu for Dragon Sector. It can be found in Options > Full Options Menu. This will expand as new settings get added.
- Added water-entering and water-exiting sounds to the floating monsters and the Security Bot.
- Adjusted the sound of the plasma shots from the Security Bot and Drone.
- Added a new "Portal" animated graphic!
- Fixed a few alignment and rendering issues through all the maps, that we managed to catch during editing and play-testing (special thanks to Hawkwind for his assistance in this regard).
Monster Adjustments:
- Adjusted the Railgun Spider’s attack to be more in line with Project Brutality's railgun graphics. Also, increased the Railgun Spider’s damage to increase its challenge. Its shots do more damage and they now also have a "knockback" effect.
- Adjusted the Supreme Fiend’s attacks to try to better balance its challenge. Also adjusted its hit points based upon skill level.
- Corrected some unwanted behavior in the Fleshspawn.
- Added Poison Damage to the CacoLich, and a proximity poisonous cloud; you can now take damage just from getting too close to it.
- Added Poison Damage to the Zombie Fodder's attack. They now impose a not insubstantial threat, if still not a very great one.
- Changed how many Cells the Augmented (seeker-plasma) Arachnotron and BFG Zombie drop.
Asset Adjustments:
- Reduced the Security Drone's hit points, but also made it slightly faster.
- Reduced the Security Bot's hit points, and made it a little less slow.
We want to say that we're extremely thrilled to be nominated for the Doom Awards in the category of Best Mapset for 2023! There's a lot of great Nominees so far, and I hope some of you will come out and vote for us!
We're granted to announce that #DragonSectorTheRemake has been nominated for Best Mapset at the #DoomAwards 2023! Dive into the immersive world and support this phenomenal gaming experience by casting your vote! @ModDB T.co pic.twitter.com/YVSXGt0roZ
— Doom Awards (@doomawards) June 2, 2023We'd also like to say that Map 6 is under development. We're not ready to show it just yet, but there will likely be a post in the future once we have enough good shots to show. The mood we're going for here is "dread" and "terror".
This map is taking inspiration from Command Control from Knee Deep in the Dead and we think it's going to turn out really well. Already it's giving us both the creeps, and we're only getting started!
We hope you'll enjoy the fixes and improvements in this version. We just couldn't leave these things to linger longer than necessary.
Stay with us as we keep working on Map 6. In the meantime, grab your Plasma Rifle and give those demons what for!
PS: Disregard the Unknown Command message. This does not come up during gameplay. It happens to me when I press the Windows Key to take a screenshot.
Congrats guys you did an amazing job with this mod, i wish there would be more maps, would be great!! anyway a very cool experience!
Hehe, we're working on it, but it takes a long time to make maps this detailed. But don't worry, Map 6 is coming!