Minor update, adds compatibility patch for Dimension of the Boomed (Beta).
Changelog
5/17/18 Hotfix - Fixed Samurai not properly drawing his starting weapon when beginning a new game in Doom Eater difficulty.
5/17/18 Hotfix #2 - Updated doomtrib-dzpatch.wad to include the above fix.
5/17/18 Hotfix #3 - Extended Doom Eater fix to all classes.
-- General Changes --
* Converted StA-52 Z-Sec translation to truecolor PNG.
* Converted VC-32 Sniper translation to truecolor PNG.
* Converted VC8 Trooper translation to truecolor PNG.
* Converted Enforcer Corporal translation to truecolor PNG.
* Converted Andra Zombie translation to truecolor PNG.
-- Bug Fixes --
* Fixed dynamic lights not working.
* Fixed Phalanx not alerting enemies when fired.
-- New/Updated Patches --
* Added new compatibility patch for Dimension of the Boomed (Beta).
-- Known Issues --
* Some enemies' color translations look strange in Dimension of the Boomed (Beta).
* SMALLFONT looks strange in Dimension of the Boomed (Beta).
is this needed for GZDooM ? just saying
COOL MOD! I need to test how it works on mobile Doom port - com.opentouchgaming.deltatouch
Just tried it, and it works perfectly on Delta Touch! I used the dev branch of GZD.
My version of Doomzone is v1.7, btw thanks
Delta touch android gaming and I have mod on my phone on gzdoom dev for fun
pls make a weapons only version with no classes cause imma cause some mayhem on it in Vanilla Doom along with Russian Overkill.