Here is a complete list of things that I want in this mod, everything from what mods this will be based on (With given credits), to actual mechanics & features I want implemented, & some other things that are extra that I want focused on after the mod is completed. As well as a list of resources or things I might need help with if anyone is interested.

Base Game:

Brutal Doom: For Blood/Gore similar to Doom (2016)

Guncaster: For double jump mechanic, will be edited to include a wall climb mechanic if one is near by, emulating Doom (2016)'s.

Mechanics & Features:

Melee: Instead of using fists to melee, every weapon can be melee'd, just like in Doom (2016). This will require some spritework for the weapons. The only time fists will be available is for when the berserk powerup is used that will also need sprites for the fists and for punching animation.

Double Jump/Wall Climbing: As mentioned above, will be using the Guncaster mod for it's game mechanic of being able to double jump and then adding a wall climbing ability akin to Doom (2016), this will also require sprites, such as when climbing walls, and the blue sparks from when using your thrust to double jump.

Weapons & Mods: Since the idea of a droid that gives you the upgrades on maps would be ridiculous, every player will just be fully upgraded Doom Marines. So instead by the click of a button you will be able to switch between the weapon mods you already have, these will require sprites. Balances will be made to all weapons, and most of the mods will use it's own ammo, &/or replace skulltag's weaponry, such as; Machine Gun replacing the minigun, Grenade Launcher mod for the Combat Shotgun replacing the Grenade Launcher, Vortex Rifle replacing the railgun, Fists replaced by infinite ammo pistol, and Gauss Cannon replacing the BFG 10k. The Plasma Gun's EMP blast will use it's own ammo, such as batteries or something along those lines.

Ranker: Similar to what NeoJumpMaze servers do on Zandronum. We want something that records progress. We want to include something that provides players a chance to play against other players of fair skill. This will be similiar to Halo's skill based matchmaking system from Halo 2 and Halo 3. There will be ranks 1-50 (Just an example) every match you win you rank up, every match you lose, you rank down. If you are rank 50 you can't go any higher, and if you are rank 1 you can't get lower. Akin to mods that have classes you choose what your skill level is, if anyone in the match is lower or higher than you, you can't play and can only spectate (For example, 1-10, 11-20, etc.)

Aesthetics:

We'll be using the latest alpha/beta build for Zandronum 3.0 as it allows the most features. This is going to be a very demanding mod, we will try to make it be easier to work, but we want it to look good. Here's some visual things we want implemented;

Voxels: All weapons, powerups, health, and armor, etc. will use 3D Voxels instead of 2d Sprites.

Detailed textures: Textures that are very similar to Doom (2016) or rips, are something we want in the mod. We want to emulate the original game as much as possible.

Hud: Right now I am just using the Zandronum compatible hud by Saegiru, but with a bit of editing we want a hud that is similar to Doom (2016)'s, more emulating of the new Doom.

Mapping:

What would be the use of doing this and not making maps that can accomdate the speed and pacing of the new Doom or the verticality and double jumping?

The maps in Doom (2016) are perfect for Deathmatch between 4-6 players and the big ones might even work for 8.

We'd also wouldn't mind some other kind of maps that still use the same textures, but for other modes such as: CTF, Skulltag, etc.

I'll be learning how to map for the next few weeks/months, and will make my first map to accommodate these gameplay mechanics.

What we'll need:

Spriters & people to Voxelize the pick-up sprites
Mappers
Texture makers
Scripters for ACS
Playtesters & Server Hosts


(As of 6/13/2016) this mod has been cancelled.

At E3, Bethesda/id Software announced a weapon wheel, showing snapmap having the weapon wheel & a full arsenal, just like in the campaign. As well as announcing a classic Deathmatch mode. If anyone is still interested in continuing this project, feel free, I will not be continuing this however.

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DM - Deja Vu

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Inspired by the map Campgrounds from Quake 3: Arena. This was my first attempt at mapbuilding for Doom II. This was going to be the first map for the...

Comments
Lord_Disco
Lord_Disco

This is silly. Good luck on getting those spriters.

Reply Good karma Bad karma+3 votes
Kizoky
Kizoky

"double jump"
"wall climbing"
You are asking for the impossible

Reply Good karma Bad karma+2 votes
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