System requirements: Zen 3 or better: 8GB GPU: Medium preset @ 2k 60fps RTX 3080 12GB: Medium preset @ 4k 60fps RTX 4090 : I have pushed the engine to the brink of failure which since raytracing injection competes with game logic on 1 core, and mip map generation increases draw call overhead substantially with mega high resolutions you need a modern CPU to play it without framedrops. Textures have been noised up between gigapixel passes and calibrated to look like detail texture layering using AI upscaler denoise pass. I also have done some hand clean up in paint.net. All layers have received love. This mod is not fully compatible with BFG Edition (Raytracing!), and was made for the original version. It is not perfect. At some angles there are lines on the character models faces as a consequence to how the engine was built and higher resolution makes it more obvious. The game will crash taken over 4k resolutions with Lovelace maxed out version of this mod as mem. runs out.

My mod won't work if you can't follow directions (view original)

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Description

He's familiar with "laa" (Large address aware) but downvotes for non objective reasons like the other Doom 3 modder and his literally moddb friend which takes 5 seconds to prove. If you can't follow basic instructions in Part 15 then complain in my comments im going to delete your comment when I genuinely know you're not actually having problems. You're just a liar.