Explore the worlds of doom like never before! Instead of having a level switch to the next after completion, you can instead wander the terrain of the area you are on itself. Instead of a complete strait order, you can go into different levels in different ways, not always at the beginning! Travel through secret tunnels, buy items and weapons, and battle monsters not normally in the beginning!

Description

Doom freeroam pack now has a new update, a hub level. Also includes a version with no scripts. Can run with all mods now. yey!

Preview
Doom freeroam pack new hub & mod compatibility
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JediMasterChief
JediMasterChief - - 188 comments

Thank you for this update, and taking the time to make a mod compatible version.

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ddadd Author
ddadd - - 115 comments

Your welcome.

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Butter_King
Butter_King - - 16 comments

Hey dude thanks for granting my feedback also still my favorite mod

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ddadd Author
ddadd - - 115 comments

No problem.

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Butter_King
Butter_King - - 16 comments

can't wait for Thy Flesh Consumed Final Doom And Oh no the Plutonia Experiment

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Butter_King
Butter_King - - 16 comments

BTW love them mod but there's one issue it's a little bit bland exploring the world. You should add more props for that exploring feel

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ddadd Author
ddadd - - 115 comments

doom 2 open worlds are better than doom ones

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kalensar
kalensar - - 400 comments

YEAHHH. Love this stuff.

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LocustQ
LocustQ - - 488 comments

gg sir

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LuistheDoomMarine
LuistheDoomMarine - - 183 comments

finnaly i can play with brutal doom :D

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BenitezClance4
BenitezClance4 - - 5 comments

there's a problem on Map31, where it displays nothing but unknown types on FreeNoScript.wad

strangely enough, both versions have unknown polyobjs on the second floor on the secret level. about the unknown types on the No Script version, it was supposed to be decor and enemies for that map. i hope i helped onto this. ^^

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ddadd Author
ddadd - - 115 comments

On the no scripts version the wolfenstein enemies don't exist because there's no scripting. Yeah the polyobjs have problems because I tried adding multiple from different maps but I found out they had a limit which could be reached really easy, and I would have to reassign millions of poly objects for each level I added, so that's why they're only on the first floor.

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JediMasterChief
JediMasterChief - - 188 comments

I've had a lot of fun playing this. Thank you again. Need to give the normal version a try sometime.

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Hydra-Spectre
Hydra-Spectre - - 34 comments

Will Freeroam ever get WadSmoosh compatibility?

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JediMasterChief
JediMasterChief - - 188 comments

Sort of redundant for this. You only need the doom2.wad and you'll be able to play the open versions of episodes 1-3 (not 4, as of now) and Doom 2 + No Rest for the Living

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jackraiden1331331111
jackraiden1331331111 - - 7 comments

I cant interract with NPC's, help

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jackraiden1331331111
jackraiden1331331111 - - 7 comments

Ok, this is because i loaded 2 packs

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THECRAZEBLING
THECRAZEBLING - - 20 comments

Got some feedback for you if you have time to read this.

Pros:

Obviously the new hub with doomguy's ship

The freeroaming aspect itself

Interacting with NPCs, buying and selling stuff with the points you accrue

The player character themself having different sprites depending on what weapon they have -- it's nice, very nice looking

Cons:

Misaligned textures in certain places and improperly placed geometry resulting in some enemies being stuck in place -- namely the demons in e2m6 Halls of the Damned.

Some of the doors in this game cannot open at all from the outside -- specifically e3m4 House of Pain's entrance door. I have no idea how to open it

The subjectively unnecessary increase in imp variety and changes to Hell Knight/Baron combat -- it makes them in-fight with each other unexpectedly

You can get telefragged by normal enemies in this mod -- i don't know whether it was intentional or not but a lost soul telefragged me in e2m5 Command Center.

in fact, almost ALL of the enemies in this wad can infight/telefrag each other regardless of what enemy they are. Needs to be addressed

The use of John Romero's later version of Phobos Anomaly over the original one by Sandy Petersen. Just a nitpick I suppose but I would have personally perferred Petersen's version of e1m8 myself if we're going for an authentic recreation of a free-roamable Phobos.

Getting sniped from afar by the Cyberdemon on Deimos, since there is no wall around the tower of babel's top floor as there technically SHOULD be

but yeah, those are some things I have noticed in my playthrough of this wad. I hope you can address a lot of these cons if you have time to.

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tyy10192021
tyy10192021 - - 12 comments

For the next version, would you add the PSX and Xbox exclusive levels and the level music changes when you enter another area in the map?

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Guest
Guest - - 690,902 comments

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Untamed64
Untamed64 - - 106 comments

All the walls in E1M6 in Phobos Sector 2 need to be moved down a bit, doors are slightly ajar, wall lights are slightly too high, etc.

Map14 is a bit messy at the starting sector

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Hyde2467
Hyde2467 - - 4 comments

DO i need the doom 2 free roam pack or is it included in this mod

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