A xp/rank/reward/mobility modification with visual/sound/text notifications. Custom "Doom Exp Settings" menu, Improved Sounds & effects and More Gore!

Description

A xp/rank/reward/mobility modification with visual/sound/text notifications. Custom "Doom Exp Settings" menu, Improved Sounds & effects and More Gore!

Preview
Doom Eternal Xp v1.7c
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warif
warif - - 94 comments

Fire chainsaw is brutal!

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StarmantheBlaziken
StarmantheBlaziken - - 116 comments

I like the update, but I know when I tried to run it with GZDoom 4.1.1, the mod's options is not there on the menu.

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StarmantheBlaziken
StarmantheBlaziken - - 116 comments

Oh, and when I try to kill something with the Super Shotgun up close and sometimes the beserked doom blade moves and cause the fizzy gib-splosions, it does not give me EXP for the kill.

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Officer_D Author
Officer_D - - 284 comments

That can't be. Monster will always give the player exp because it's already set in their spawn state. Even if they die by infighting, the player will get the exp. Sometimes messages get canceled out when a new message appears, so you might of just not noticed it.

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Officer_D Author
Officer_D - - 284 comments

Works fine for me on 4.1.1. I see all the menus.

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StarmantheBlaziken
StarmantheBlaziken - - 116 comments

Might I need to send some evidence of my uh... Issues? (I dunno how I might want to do it from here though)
Because I know I use the same version, unless the default mod options (When I used option search) sets me to not have it.

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TheJones
TheJones - - 124 comments

Screenshot. Upload screenshot to imgur. Provide link to imgur screenshot here.

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Officer_D Author
Officer_D - - 284 comments

No worries. Both problems have been resolved and the new version will get the fixes.

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TheJones
TheJones - - 124 comments

Ah. I also have something. I can pick up dropped weapons even though I am full on ammo. As well as health/armor bonuses when I am full on health and armor.

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Officer_D Author
Officer_D - - 284 comments

Health and Armor bonus are count-items and are tallied on the intermission screen. That is how it always has been in Doom (has nothing to do with my mod).
For the weapons, that is intentional. I could go into detail on how the coding is setup. But long story short, it has to do with weapon upgrades ;)

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