A xp/rank/reward/mobility modification with visual/sound/text notifications. Custom "Doom Exp Settings" menu, Improved Sounds & effects and More Gore!
A xp/rank/reward/mobility modification with visual/sound/text notifications. Custom "Doom Exp Settings" menu, Improved Sounds & effects and More Gore!
Fire chainsaw is brutal!
I like the update, but I know when I tried to run it with GZDoom 4.1.1, the mod's options is not there on the menu.
Oh, and when I try to kill something with the Super Shotgun up close and sometimes the beserked doom blade moves and cause the fizzy gib-splosions, it does not give me EXP for the kill.
That can't be. Monster will always give the player exp because it's already set in their spawn state. Even if they die by infighting, the player will get the exp. Sometimes messages get canceled out when a new message appears, so you might of just not noticed it.
Works fine for me on 4.1.1. I see all the menus.
Might I need to send some evidence of my uh... Issues? (I dunno how I might want to do it from here though)
Because I know I use the same version, unless the default mod options (When I used option search) sets me to not have it.
Screenshot. Upload screenshot to imgur. Provide link to imgur screenshot here.
No worries. Both problems have been resolved and the new version will get the fixes.
Ah. I also have something. I can pick up dropped weapons even though I am full on ammo. As well as health/armor bonuses when I am full on health and armor.
Health and Armor bonus are count-items and are tallied on the intermission screen. That is how it always has been in Doom (has nothing to do with my mod).
For the weapons, that is intentional. I could go into detail on how the coding is setup. But long story short, it has to do with weapon upgrades ;)