A xp/rank/reward/mobility modification with visual/sound/text notifications. Custom "Doom Exp Settings" menu, Improved Sounds & effects and More Gore!
Doom Eternal Xp 1.6b - Updates
Doom Eternal v1.6b updates:
- Some cool GL lighting has been applied to projectiles.
- The 2nd Style Bonus Kill on the Zombieman which cuts him in half, has been impoved to look better.
- Alt fire on Chaingun uses 10 bullets instead of 5 to compensate the high damage output.
- Thx to C.Blacktoe for pointing out a glitch I thought I had fixed. Using Blade/Kick on exit shouldn't break your weapon selction anymore.
Working on better lighting for the weapons and projectiles - Mod DB
All of the monsters don't detect the Doomguy in any map. Is there a way to fix that in the options or console?
Perform a slide once and see if that fixes it. If not a new ini should do the trick.
Yes, I had the same issue with v1.6, and got it working after deleting the user.ini file... Hope it works for you too!
noice
I'm having a ton of lampflares spawn in some maps, and when i try to use the kill command to wipe them out, it crashes the game, saying something about aborting vm because it tried to read from address zero. Any help? I should mention that these lampflares are lagging my game something serious
You'd first need to provide more information. Were you using any other mods together with this one and which version of GZDoom were you running?
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