Depends on bugs and RBDoom3bfg. If he adds Parallax mapping or anything like that I will have to modify the materials (I hope(fingers crossed lol)) or anybody adds anything that a improvement it will get put in. Otherwise there might be a patch only. Also kicking around replacing the files directly into the resource files to speed up load times.
Makes all the textures higher res, a lot of the same textures as Absolute HD mod and others. Has higher poly models than stock bfg and most mods. The lighting and shadowing is better (RBDoom3bfg). Effects like Absolute HD runs like Sikkmod and such will not work with this engine. BFG is a different engine and uses different shader system, actually a better one... but aside from the maker of RBDoom3bfg nobody has modded the shaders because there was no madding bfg until RBDoom3Bbfg. The creator of RBDoom3bfg said he may try to get parallax mapping working so that would be cool.
Will this be the final version?
Depends on bugs and RBDoom3bfg. If he adds Parallax mapping or anything like that I will have to modify the materials (I hope(fingers crossed lol)) or anybody adds anything that a improvement it will get put in. Otherwise there might be a patch only. Also kicking around replacing the files directly into the resource files to speed up load times.
great mod
thanks
Looks the business thank you.
Does the mod also make the environment more hi res at all?
Is it possible to have other effects in the game say like in (Doom 3 Absolute HD 1.6) ?
Makes all the textures higher res, a lot of the same textures as Absolute HD mod and others. Has higher poly models than stock bfg and most mods. The lighting and shadowing is better (RBDoom3bfg). Effects like Absolute HD runs like Sikkmod and such will not work with this engine. BFG is a different engine and uses different shader system, actually a better one... but aside from the maker of RBDoom3bfg nobody has modded the shaders because there was no madding bfg until RBDoom3Bbfg. The creator of RBDoom3bfg said he may try to get parallax mapping working so that would be cool.