Doom 3 BFG Hi Def (for BFG edition of game) Higher poly models, tga texture sources, soft shadows and effects. Runs mods. High Definition HD
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Bug Report | Locked | |
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Oct 24 2015 Anchor | ||
I found a weird terrain surface bug at the end of the comm outside map. Might have something to do with the higher poly terrain change? i captured it @ ~00:32 + 01:09 Edited by: THEV00D00 |
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Nov 13 2015 Anchor | ||
Ah crap I forgot about that one, I redid the one on the first part of the map. I had seen that before and forgot about it, I will fix that. actually after looking at them I am going to redo those as well. Fixed and improved in 2.7a patch, thanks for the fyi. Edited by: y2keeth |
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Nov 16 2015 Anchor | ||
"UAC Administration" in map tempted to go to the next map. An error occurs. Edited by: wanisea |
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Nov 16 2015 Anchor | ||
Go into your Doom 3 bfg directory and into the base/generated folder and delete the folder name 'collision" and try again. |
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Nov 16 2015 Anchor | ||
As these measures had caused a program error. |
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Nov 16 2015 Anchor | ||
Deleting anything in the generated folder wont cause a error, game just regenerates them. You can try deleting the "rendermodels" and "models" folders along with the "collision" in the Generated folder as well. Edited by: y2keeth |
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Nov 30 2015 Anchor | ||
Is it normal to have your head missing when you see your shadow? Also it'd really be nice if the Generated folders auto deleted themselves. They wind up crashing the game so often. |
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Dec 1 2015 Anchor | ||
PimpUigi wrote: |
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Dec 1 2015 Anchor | ||
You didn't comment on the shadow thing though. Is it just me having this issue with the head is missing? Or is that normal? |
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Dec 2 2015 Anchor | ||
No idea |
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