Doom 3 BFG Hi Def (for BFG edition of game) Higher poly models, tga texture sources, soft shadows and effects. Runs mods. High Definition HD
This add-on it makes the 'In Hell - Directors Cut' episode playable for Doom 3 BFG Hi-Def
---- In Hell Director's Cut for Doom3 BFG [Hi Def] Mod ----
- This modification requires the major grafic enhancement mod "Doom3 BFG Hi Def" by y2keeth available on ModDB:
---- How to install ----
- Unzip the whole 7z-Package to your "DOOM3 BFG Edition" main directory (usually at ..\Steam\steamapps\common\DOOM 3 BFG Edition)
If everything's gone right there should be a "In_Hell" directory in your main directory ( => ..\Steam\steamapps\common\DOOM 3 BFG Edition\In_Hell)
---- How to start the Mod ----
1. execute "Start Doom3BFG - In_Hell Director's Cut.bat"
- x:\Games\Steam\steamapps\common\DOOM 3 BFG Edition\Start Doom3BFG - In_Hell Director's Cut.bat
2. Bring down the game console (default; ctrl + alt + ~) or §
3. Write Difficulty level firts:
g_skill 0 //- Easy
g_skill 1 //- Normal
g_skill 2 //- Hard level
g_skill 3 //- Nightmare level
4. Map <Map Name>
5. Good luck Soldier
---- Last tested with "Hi Def" v3.1h ----
Tested Computer2: I7 6700K 4.0Ghz, 16GB DDR4 3.2Ghz, GTX 1080, 1000GB SSD, Windows 10 Pro x64
---- Episodes and Levels : 21 Single Player-Levels ----
Title : "In Hell - Directors Cut(V 1.1)"
Date of finishing : 2007/23/9
Author : Steve "Doomi" Kirbst
Email Adress : email@example.com
Other files of the author: de_Wohnheim, Eberhof_3k, little_italy, cs_spaceport and many more ( Counterstrike )
little_italy, Eberhof_4k, Trainingfacility, fy_tmpmap and more ( Counterstrike Source )
mp_bunkerville ( Call of Duty ), In Hell ( Classic 2006 )
Website : www.doomerland.de.vu
Description : In Hell is a new episode for Doom3, which should liven up the classical Doom - Episodes.
The main aspect is the atmosphere, which should be as oporessive
as in Ultimatedoom or in Finaldoom on the Playstation1.
These Games had the best atmosphere, and they also have it yet, perfect for a awesome Horrorshooter.
Firstly the dark sound must be mentioned,
without it, the atmosphere wouldn't be that groteskst and dark.
That's why these versions are a lot better as the excellent versions for the PC, anyway.
In this new Episode, there's no flashlight anymore. The player got infinite Stamina
and there's also no more PDA to look at for reading any messages.
It's only about getting out of the forecourt of hell, in which the player is captured.
That this is gonna be worse than the first thought is only the incentive,
to stay alive with anything you've got. And also to kick a lot of asses back to hell. :)
Changed are the weapon sounds, weapon- and playercharacteristics.
The Deathmatchmode has changed a little,
so that the new weapon- and playercharacterisitcs are different in comparison to the main game.
Though there's a multiplayer-mode, I can't give you any kind of support. The Cheats, changed for Hell 1.0, are now available as classical Doom3 Cheats.
Important is, that you gotta play the episode again after finishing it for the first time,
'cause you only have seen every single corner of In Hell after playing it twice.
The second run is definitely different.
You play the levels partly in a different way and visit locations which weren't availible in the first run.
Also the architectonical style has changed, same as the backgroundmusic.
Each Level got its own theme, which fit into every of it.