This mod is a modification of Doom ll In Doom from LightwaveAlice (can find it searching "Doom 2 monsters in Doom" and click in "Doom 2 monsters in Doom 1? - WADs & Mods - Doomworld" Modifications: I´ve changed odds of occurrence. changed: actor ZombieReplacer : RandomSpawner 3004 { DropItem "ZombieMan", 255, 70 DropItem "ChaingunGuy", 255, 30 } actor ShotgunReplacer : RandomSpawner 9 { DropItem "ShotgunGuy", 255, 70 DropItem "ChaingunGuy", 255, 30 } actor SGReplacer : RandomSpawner 2001 { DropItem "SuperShotgun", 255, 75 DropItem "Shotgun", 255, 25 } to actor ZombieReplacer : RandomSpawner 3004 { DropItem "ZombieMan", 255, 90 DropItem "ChaingunGuy", 255, 10 } actor ShotgunReplacer : RandomSpawner 9 { DropItem "ShotgunGuy", 255, 85 DropItem "ChaingunGuy", 255, 15 } actor SGReplacer : RandomSpawner 2001 { DropItem "SuperShotgun", 255, 67 DropItem "Shotgun", 255, 33 }

Description

This modification of Lightwave Alice mod, as the original does, randomly replaces some of the monsters and items with those of Doom II. The difference is replacement numbers by percentage were modified to make it more "balanced", but get it, the idea is incorporate Doom II stuffs in Doom, not maintain balance essentially.

Preview
Doom 2 in Doom (modificated)
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TheFightingViper
TheFightingViper - - 241 comments

Hell yes

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eviltechno
eviltechno - - 502 comments

cool

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RonnieMackenzie
RonnieMackenzie - - 3 comments

Just like in the PlayStation 1 version where the put doom 2 content in ultimate doom maps. I always don't understand why most of the content that appears in doom 2 doesn't appear in doom 1. I just can't play the game without my favorite weapon the ssg even that and the monsters where originally to appear in doom 1 but were later introduced a year later in doom 2.

Good job

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lyhwha Author
lyhwha - - 125 comments

Actually, I only have modificated some numbers XD, credits are for LightwaveAlice. You can find original forum at the end of description. Still I appreciate.

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Martinoz
Martinoz - - 326 comments

FINALLY

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byte98
byte98 - - 31 comments

Freaking beautiful. Tested on the first 3 episodes andd it bloody works. Kudos my friend!

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lyhwha Author
lyhwha - - 125 comments

If I could change something it would be create a small possibility chance that the imps will be changed by Arch-viles because imps are the only monsters don´t be replacements with other monster and Arch-viles always (or almost) are accompained by imps in Doom 2.
But I can´t :(, as I already said, I just modificated some numbers, the mod isn´t mine

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Thorir
Thorir - - 570 comments

Great job!

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