Flags 'essential' the player's canine companion so that he will not die.

In contrast to version 1.0, this is not done through dialogue, but through a global script, that will switch the mutt back to non-essential if he is currently engaged in combat with the player.

Because the script only executes every five seconds, it is possible that the companion may not die immediately if the player decides to kill him, instead falling unconscious. If that happens, just wait for him to get back up, choose a slow-to-kill weapon like a baseball bat or pistol and attack slowly until he turns hostile - he should then die provided you are in combat for more than five seconds.

If the player is not attacking the dog, he should remain 'essential' so long as his status is set to 'hired'.

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Dogmeat Armor

Dogmeat Armor

Full Version 3 comments

Makes Dogmeat unkillable via global script, so long as he is recruited as a companion and not currently engaged in combat against the player.

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Guest
Guest - - 690,459 comments

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Sadorath
Sadorath - - 22 comments

Do you know why hes called DOGMEAT? Cause hes suppose to be able to die.. besides there is a perk that when he dies you get a puppy.. so this is useless..

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seeyaspacecowboy
seeyaspacecowboy - - 195 comments

(buried)

does this work on ps3

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UACmarine208
UACmarine208 - - 253 comments

LOL
Hell no.

You should know.

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SIGILL
SIGILL - - 1,157 comments

What? Dogmeat is actually in the game?
Where?
I've read he (she?) wasn't in the game and I've never found him/her..

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sbseed
sbseed - - 499 comments

wich has been moved twice new with some of the new DLC's

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WorldOfHurt
WorldOfHurt - - 327 comments

He/She is found in the junkyard southeast of the minefeild.

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GUYOFWAR293
GUYOFWAR293 - - 31 comments

you should hear raiders...

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wells119
wells119 - - 41 comments

sounds cool, i never use dogmeat because he died to easily

Reply Good karma Bad karma+6 votes
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