Mod adds almost all weapons from Vegas; including Ballistic, Energy, Explosives and Melee Weapons.
All weapons have their unique sounds. Retained almost all reload animations and some of them are "fitted" under Fallout 3.

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Fallout

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Mod adds almost all weapons and ammo from Vegas.

Including - Ballistic, Energy, Explosives and Melee Weapons and Ammo.

All weapons have their unique sounds. Retained almost all reload animations and some of them are "fitted" under Fallout 3. Mod also adds some weapon modifications, bit int's still experiment, for now.

All weapons can find as any other weapon, buy, find on enemies and etc.

Image 7Image 5

Image 3Image 1


Requirements:
All official DLC
Community Ammunition Library (CALIBR) Mod (Includes in archive)

Installation:
1) Copy all files into Your installation path/Fallout 3/Data
2) Mark in launcher - CALIBR.esp and NV Weapons.esp (better put it on the and of end of list)
3) Play :)

Uninstallation:
1) Delete files:
Your installation path/Data/CALIBR.esp, NV Weapons.esp, NV Weapons.bsa
Your installation path/Data/meshes/characters, dlcanch, dlcpitt, effects, weapons

www GIFCreator me 2rQS0Jwww GIFCreator me 2rQS0Jwww GIFCreator me 2rQS0J


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New Vegas Weapons (v2.5 Russian)

New Vegas Weapons (v2.5 Russian)

Full Version 1 comment

Mod adds almost all weapons from Vegas; including Ballistic, Energy, Explosives and Melee Weapons. All weapons have their unique sounds. Retained almost...

Accurate New Vegas Weapons Patch V1.1h (English)

Accurate New Vegas Weapons Patch V1.1h (English)

Patch 1 comment

Accurate New Vegas Weapons Patch v1.1h by cc.TNSM -------------------------------------------

New Vegas Weapons (v2.5 English Patch)

New Vegas Weapons (v2.5 English Patch)

Patch 2 comments

Mod adds almost all weapons from Vegas; including Ballistic, Energy, Explosives and Melee Weapons. All weapons have their unique sounds. Retained almost...

Comments  (0 - 10 of 28)
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Sn4rk
Sn4rk

For anyone that says this doesn't work:
1. Download and apply New Vegas Weapons (v2.5 Russian)
2. Download and apply Accurate New Vegas Weapons Patch V1.1h (English)
If asked to overwrite NV Weapons.esp select yes
3. Profit

Everything seems to work, so far the only problems that I found are:

The machete is using weird low-res glowing texture.

The combat shotgun ammo is now visible in the drum magazine, but while it looks like in the magazine there are plenty of shotgun shells (around 25+) it actually only has 12 that you can use.
I managed to fix this by going to
...Steam\SteamApps\common\Fallout 3 goty\Data\Meshes\weapons\2handrifle
deleting combatshotgun.nif, combatshotgun01.nif and combatshotgundrum.nif
Then opening NV Weapons.esp in the GECK and editing 1stPersonCombatShotgun, right-clicking and selecting edit, clicking edit next to model filepath and setting everything like it is set for the 1stPersonCombatShotgun in vanilla Fallout3.esm and then saving the file.

Some super mutants only use fists, that's because this mod puts the lever-action rifle into some of their inventories, but they don't have animations to use it. I managed to fix this by opening NV Weapons.esp in the GECK and editing Supermutant1WeaponGun where I deleted the DLC04WithAmmoWeapRifle and then saved the file.

When I click on the weapon mods/mod kits I get random text in the upper left corner (that I presume is untranslated, therefore is in cyrillic, but the english version of the game doesn't have support for it, so you just get random text)

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Guest
Guest

The english patch is not working, when I try to enable it it says the file is incomplete

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Rocky.SRogers
Rocky.SRogers

how do i install this

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Guest
Guest

The 45 ACP ammo box from NV Weapons.esp supposedly replaces the mesh from CALIBR.esm, but your mod doesn't even have the new 45 acp box model to replace it.

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Guest
Guest

how do extract it

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FeReise
FeReise

May I ask if there is any chance to make some specific NPCs to equipped with some of the New Vegas weapons?

Such as some of the Brotherhood of Steel and Enclave troops equipped with the Assault Carbine, Marksman Carbine, Light Machine Gun, and 12.7mm submachine gun (mix randomly with FO3 Assault Rifle/R91 and other FO3 weapons). I can give you more details about the rest of my ideas as well if you're interested.

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Jake1702
Jake1702

I know this is an extremely old mod, but, does it have compatibility with RH_IronSights?

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Guest
Guest

No

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