Dissolution is a science fiction, single-player mod for Half-Life 2 that mixes adventure and action game-play. Set in the year 2089, in a universe dominated by a mega corporate entity, Xterrier, the player awakes in a hidden lab to the voice of the mysterious Wilson. Guided by Wilson, the player must make their way through the ravaged Xterrier 581c colony, making use of any and all resources they can get their hands on in order to survive, all the while attempting to piece together the events leading to the colony's collapse and their own identity.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Dissolution Ingame (view original)
Dissolution Ingame
embed
share
view next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Captain-Arse
Captain-Arse - - 467 comments

new wallpaper :) do you plan to add some detailing to the floor?

Reply Good karma Bad karma+1 vote
8472 Author
8472 - - 857 comments

I'll get right on it! ;)

Reply Good karma+1 vote
Captain-Arse
Captain-Arse - - 467 comments

now thats dedication :D

Reply Good karma Bad karma+1 vote
Spooboy
Spooboy - - 2,028 comments

I think it looks a lot better. Nice job!

Reply Good karma Bad karma+1 vote
.#BlackouT
.#BlackouT - - 215 comments

looks really good hope the story will be not boring ^^

Reply Good karma Bad karma+1 vote
8472 Author
8472 - - 857 comments

A lot of time has been spent on the story -- so I hope you'll like it!

Reply Good karma+1 vote
geekofalltrades
geekofalltrades - - 55 comments

This looks really great. The floor's a bit plain, though; my suggestions would be rows of waiting-room style chairs.

Reply Good karma Bad karma+1 vote
Steelmax
Steelmax - - 62 comments

Why does it remind Deus Ex levels? Oh, I know, it smells some conspiracy ;)

Reply Good karma Bad karma+1 vote
pliskin.nh
pliskin.nh - - 64 comments

8472, your mod looks cool. I am downloading now and am anticipating a fun time. I appreciate the hard work you've put into this, especially into the story.

A quick note for your mappers: The brushwork near your lights could benefit from the use of smoothing groups and tweaking the lightmaps a tad.

Reply Good karma Bad karma+1 vote
8472 Author
8472 - - 857 comments

Thanks for the feedback and hope you enjoy!

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: