A complete mod for Disciples 2: Rise of the Elves. Changes balance, units, leaders, experience and much more! This mod was made to make more of the upgrade options feel viable, increase options for leaders, and add an overall new experience to the game. This mod also adds a slight layer of additional difficulty. For those with only Disciples 2: Dark Prophecy, this mod will not be compatible. You should look for the Nevendaar Rebalanced Mod, he's made some very cool changes for the base game. :)

Description

Official Patch 2.0 of Rise of the Mod! Balance changes, and big sweeping changes to the Elven archer line and griffin line.

Preview
RotM-Patch 2.0
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Guest
Guest - - 691,877 comments

awesome mod

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Guest
Guest - - 691,877 comments

this mod is really great..it's also super that finally there are attractive units like Holy Avenger and Rune Master..the only thing that "bothers" me a bit is that the elves have no healing (which is natural for them)

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Alez092
Alez092 - - 53 comments

What do you mean ? Holy Avenger and Rune Master were also in vanilla.

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Guest
Guest - - 691,877 comments

Is it possible to post source code to github or something?

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sebi.costa
sebi.costa - - 195 comments

Hello guys, great mod.
1 smol thing, the fiend model is my favorite, can you pls put it back in the game as some random legions unit ? maybe next to doppler on the tree but as a seperate and not connected unit.

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nexnexist
nexnexist - - 2 comments

how play multiplayer ?

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Guest
Guest - - 691,877 comments

My problem with that mod is, that most of the Maps are doesn't work anymore. Is there a way to fix it? Love the Unit changes and the options for Leaders but to play only a handful maps is booring!

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Birdy Author
Birdy - - 55 comments

All maps should be working now! Thanks for the positive words regarding the changes :)

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Guest
Guest - - 691,877 comments

There is a bug. Marble gargayle cant level up to onyx gargayle

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Birdy Author
Birdy - - 55 comments

I have NO idea how that bug would happen. I didn't change anything with the level ups of gargs, or their buildings.

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Guest
Guest - - 691,877 comments

HI. Great mod.. but i have a constant CTD in the level of the bone lord playing with undead. As soon as I finish the battle in the tower (i win) I have a CTD and it won't stop. Help?

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Birdy Author
Birdy - - 55 comments

Should be fixed now buddy, sorry about that!

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Orgrimm
Orgrimm - - 1 comments

This mod is fun except for one big thing: is there a way to make it so that AI enemies don't gain infinite gold each turn when they have 0 mines? They spawn a new hero every turn and it's boring to kill it every time, makes campaign maps a painful grind especially when there are 2+ enemies

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Birdy Author
Birdy - - 55 comments

I'm starting to think the same a little bit... I originally upped the gold that AI players make because I wanted them to build their structures more consistently... but instead its a bit of a whack-a-mole. I'll see if I want to change it next update!

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Guest
Guest - - 691,877 comments

Doesnt work. Cant initialize Disciples II... WHere could be a problem please?

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