Hello and welcome to the "Diplomacy 4.Litdum Reloaded!" mod page. This module was created over the span of half an year during 2021, and I just got it ready for its beta release. Many, many changes where made in order to balance mechanics, itens, troops and AI so the player faces the right challenges at the right time. Many OSPs were used and edited upon to improve and add to the itens list and bring variety to troops equipment as well as the player's. The first changes to be made were the ones of little tweaks and improvements with simple tools, like TweakMB and Morgh's, but later some stuff had to be modified or adjusted in Open BRF and soon enough a new mod was brewing from the inside of 4.litdum. I hope you guys like and have fun with my first module publication, and I fully intend on continuing its development along 2022. Best of all to you guys and many thanks to Litdum themselves for creating the 4.litdum mod and allowing me to publish this!
This new iteration of the mod is made from the ground up based on the latest work of the Diplomacy 4.litdum V1.7 module. Have fun!
small submod release - with brainy bots!!
Some news and personal feedback to the community of the module.
new update to base module by litdum - temporary pause to my mod development
Hello everyone and welcome to the new feature list of the latest (and almost final) version of the module!
v2.0 changelog (+new features)
The changelog for the new update of the module, wich includes Health Regeneration in-combat, plenty of new items, new mechanics and more. Leave your feedback...
v1.2 changelog (+new features)
The feature and change list for V1.1 of the module. Not all changes are save-game compatible, such as troop stats, dialogue and some script alterations.
v1.1 changelog
Some recommendations on how to play the mod, ingame tips and more.
some recommendations
Many people helped on developing this project, by their publications on the Taleworlds Forum and Warband Repository. Many, many thanks to all of them...
credits and thanks
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