You, James Smith (served in SWAT for a decade with no failed ops), on vacation and driving your car to some nice place, to take a break from your usual work routines. Driving on a deserted road somewhere in Utah, the car breaks down. With miles of nothing behind, J. decides to go forward and stumbles upon an abandoned rock/sand processing factory with just one yawning guard sitting there. Pointed by the guard, J. walks behind the factory to find the phone. When he comes back, he only sees two army trucks and the dead guard… J.'s curiosity leads him inside the factory only to find that this place is absolutely not what it seems to be…

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cambreaKer
cambreaKer - - 1,001 comments

that looks great!

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Aynekko Author
Aynekko - - 662 comments

Thanks man!

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Haruspicij
Haruspicij - - 132 comments

astounding difference

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Aynekko Author
Aynekko - - 662 comments

Thank you :)

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Mr.Maris
Mr.Maris - - 308 comments

I can't imagine how much effort was put into this, you definitely deserve respect.
Thank you for your efforts.

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Aynekko Author
Aynekko - - 662 comments

Thanks! I hope people will have a good time playing it the same as I had time mapping.

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Trempler
Trempler - - 662 comments

Great work :)

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Aynekko Author
Aynekko - - 662 comments

Thanks!

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StevenKal
StevenKal - - 72 comments

Huge difference about quality, effects & lights!

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Aynekko Author
Aynekko - - 662 comments

Thanks. Wouldn't be possible without Xash for sure.

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StevenKal
StevenKal - - 72 comments

Yeah, GoldSrc should have been Xash3D from scratch! Impressive engine upgrade!

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FlippedOutKyrii
FlippedOutKyrii - - 3,509 comments

Much greater sense of scale, my dude! c:

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Musie_(MyCbEH)
Musie_(MyCbEH) - - 231 comments

its nice to see any progress in art

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Description

The chapter 2 is finished (again) and I'm moving back to third one. This map was a huge pain in the ass - it's 32k units, and I hit a couple of engine limits along the way. The map is huge and will take at the very least about 40 minutes of gameplay.