You, James Smith (served in SWAT for a decade with no failed ops), on vacation and driving your car to some nice place, to take a break from your usual work routines. Driving on a deserted road somewhere in Utah, the car breaks down. With miles of nothing behind, J. decides to go forward and stumbles upon an abandoned rock/sand processing factory with just one yawning guard sitting there. Pointed by the guard, J. walks behind the factory to find the phone. When he comes back, he only sees two army trucks and the dead guard… J.'s curiosity leads him inside the factory only to find that this place is absolutely not what it seems to be…
The chapter 2 is finished (again) and I'm moving back to third one. This map was a huge pain in the ass - it's 32k units, and I hit a couple of engine limits along the way. The map is huge and will take at the very least about 40 minutes of gameplay.
that looks great!
Thanks man!
astounding difference
Thank you :)
I can't imagine how much effort was put into this, you definitely deserve respect.
Thank you for your efforts.
Thanks! I hope people will have a good time playing it the same as I had time mapping.
Great work :)
Thanks!
Huge difference about quality, effects & lights!
Thanks. Wouldn't be possible without Xash for sure.
Yeah, GoldSrc should have been Xash3D from scratch! Impressive engine upgrade!
Much greater sense of scale, my dude! c:
its nice to see any progress in art