"Man in Black" is a single-player modification for Deus Ex. The story picks up one month after the events of the original game; Majestic 12 is reeling from the loss of its leadership, and the Illuminati are poised to regain their position of control over world affairs. Players will choose between two lead characters, Agent Q (MJ12's first nanoaugmented MIB) or Agent Shadow (a Series P MIB with a dark past). "Man in Black" will feature two dynamically changing storylines and will offer a completely unique experience for each character. Other features include: *New mission locations including Moscow, Washington DC, Tokyo, Munich, and other familiar locales from the DX universe. *New and remixed music tracks for each mission. *Full voice acting. *Multiple game endings for both characters.

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MIB Player Skin (Games : Deus Ex : Mods : Deus Ex: Man in Black : Forum : Skinning : MIB Player Skin) Locked
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Jun 18 2006 Anchor

Okay, Jonas Waever hooked us up with the necessary changes for making the player skin into an MIB. I'll copy/paste what he wrote here:

Find the lines in defaultproperties that start with Mesh, Multiskins, and CarcassType, and replace them with these lines:

Mesh=LodMesh'DeusExCharacters.GM_Suit'
MultiSkins(0)=Texture'DeusExCharacters.Skins.MIBTex0'
MultiSkins(1)=Texture'DeusExCharacters.Skins.PantsTex5'
MultiSkins(2)=Texture'DeusExCharacters.Skins.MIBTex0'
MultiSkins(3)=Texture'DeusExCharacters.Skins.MIBTex1'
MultiSkins(4)=Texture'DeusExCharacters.Skins.MIBTex1'
MultiSkins(5)=Texture'DeusExCharacters.Skins.FramesTex2'
MultiSkins(6)=Texture'DeusExCharacters.Skins.LensesTex3'
MultiSkins(7)=Texture'DeusExItems.Skins.PinkMaskTex'
CarcassType=Class'DeusEx.MIBCarcass'

Also, I don't know if this would actually work, but I think so: Open the class called "MIB.uc" and copy everything between the initial comment and the defaultproperties into your player class. That should make him blow up.

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