This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, super weapons and powers. New music and sounds for some units. This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialized infantry units. With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported. "This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared...

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Game Runs Super Fast (Games : C&C: Generals Zero Hour : Mods : Destructive Forces : Forum : Destructive Forces : Game Runs Super Fast) Locked
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Jul 10 2010 Anchor

When I play the challenge section. After I defeat the first general, the second general battle causes the game to run super fast. I was wondering if there are any ways to make it play the correct speed.

Aug 12 2010 Anchor

Sounds like a system specific issue. I know I had similar problems with another game many years back on an AMD system. Anyone else experiencing this?

Aug 20 2010 Anchor

Either the mod has many eternal speed issues, memory loss on certain maps, or maps with a crap load of stuff on them are possible reasons. I don't know if there's a solution.

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