This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, super weapons and powers. New music and sounds for some units. This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialized infantry units. With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported. "This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared...
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Bugreports | Locked | |
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Jan 29 2007 Anchor | ||
Please report all bugs, errors etc that you find/experience in the game in this thread. A valid bug report should look something like eg: Greatly appreciated . I will gather all known bugs below (Note that I may not have been able to confirm all of the reported bugs). Listed after severity: Serious error crashes (crashes the game or freezes the game): General gameplay bugs: General Specific bugs. Listed after severity: |
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Apr 24 2007 Anchor | ||
The game crashes with the "check computer isn't overheating/run anti-virus" message when playing challenge mode against the nuke general right after the general is done his intro speech. This happens for all generals who play against the nuke gen. (I realize that challenge mode isn't supported...but it'd make this mod my all time favourite if it did) |
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May 9 2007 Anchor | ||
ON BUGs Reporing: {installed original CnC Generals + Zero Hour from CD, plus patch 1.04 US ver. plus Destructive Forced (full ver. 1.21)} The a.k.a. "healing tower", used by some Chinese generals cause the game to crash or video (over the map/screen) distort when buying the vehicle from "supply center" and selecting it (such as when click to move etc.); NB: if not buying this vehicle it's ok and game is mostly stable. The "cannon bunker" for Chinese in-chief general may become invisible (sth like getting down into the ground) for certain maps (for example, for the official "light out" map. It's funny: When it's invisible (and underground) if continues to act but doesn't allow to place infantry inside... it is somehow possible to get 6 units ready and when dozer almost built it (90+ %) then quickly drag-select all six units and click on the bunker so they start getting in and can be clicked/ordered to exit this building but not into it again. Strange. ALso, a minor bug: when using the "repair drone" for Tech USA general, it has missed "fire base" construction option :-) _I figured out myself_ and replaced a couple of lines in some file from the dozer's options (_command button set. ini_ or so) - will add details later if U need. Overall problem with Shortcut for the superpowers: for example, Aerial strike for some USA generals works only from Command center but also appears as on-screen shortcut. Onscreen shortcut incorrectly timing and target (cursor), so you cannot use it from screen. Will appreciate your comments or reviews in these bugs. |
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May 14 2007 Anchor | ||
I have located few bugs, albeit they do no great harm to the game play at large. The USA air force and China artillery, also all GLA, generals are affected by those. USA air force: China artillery: The Dragonfly has problems to target its aim, often it does not fire, just flying around over the aim, or the rocket misses the aim due to the attributes of terrain, i.e. if the aim stands on a hill, the rocket may fly instead in the hill without any effect. All GLA: Apart from those minor bugs the mod is really well and furthers a lot the game play re quality |
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Jul 15 2007 Anchor | ||
***Bug Report*** If I store GLA workers in a Tunnel Network and click the "Find worker button" it only shows me the workers in the tunnel network. It will not cycle through all of my workers, such as the ones NOT in the tunnel network. |
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Sep 10 2007 Anchor | ||
some units are invisseble and some pictures missing (it is a pink sqaure) strange isnt??? :p ---LOL--- |
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