This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, super weapons and powers. New music and sounds for some units. This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialized infantry units. With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported. "This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared...

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Bug Reports & Balance/Realism Improvements (Games : C&C: Generals Zero Hour : Mods : Destructive Forces : Forum : Destructive Forces : Bug Reports & Balance/Realism Improvements) Locked
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Jul 13 2007 Anchor

This is truely the BEST mod for C&C Generals: Zero Hour. My friends and I have really enjoyed this mod. I have a few thoughts to share. I'd really appreciate you implementing these bug fixes and features.

After using this mod for hours in LAN play I have experienced:

-General Game Crashes in single and multiplayer modes (you know the message, the one where it says maybe your system is over-heating).
-Game Mismatch (this can be quite annoying especially an hour or more into a game).

Here are some suggestions for balance & Realism

Improve F-22 to turn faster and tighter than anything else, move faster than current in-game F-18. Thanks for making it stealth!
Improve the F-16 to move faster than in-game F-18. Make it turn faster and tighter.
Improved MiG-21 to move faster than in-game F-18. The speed it currently turns at and armor is good.
Improve MiG-29 move faster than in-game F-18, turn tighter and faster, more armor.
Improve the Cause Fighter (give it a real name like P-51 Mustang. Depending on what it actually is). More damage and more armor.
Take F-16 from United Arabs
Give F-16 to USA Air Force General.
Give MiG 21 to United Arabs (they already have MiG-29).
Give Cause Fighter to both Toxins and Terror Generals.


THE FOLLOWING EXPLAINS MY DECISION. READ ON AT OWN RISK. MAY BE DULL TO NON-MILITARY ENTHUSIAST.

Although this game takes place slightly in the future, the F-16 is the backbone of the USA Air Force. It is a relatively inexpensive all-purpose fighter. The USA Air Force General should be able to build F-16's. The current in-game speed of the F-16 is pitiful, and so is their handling. F-16's are actually faster than F/A-18's and can pull up to 9 G's (the limit is only due to the human pilot). While not as versatile as an F/A-18. They are arguably a superior fighter. While the F/A-18 is descent at bombing and air superiority.

1.Add an F-16 to USA Air Force General and make it more realistic. Here's how:

-My suggestion is to make the F-16 a little faster than the F/A-18.
-Don't give it the option to change armaments (like the F/A-18 can). This will justify still having the more versatile F/A-18 around.
-Have it be able to turn tighter and faster than anything except the F-22.

2. Make the F-22 turn faster and tighter. Due to its vectored thrust.

3. Take away F-16 from GLA United Arabs. I have noticed that the "United Arabs" can build an F-16. I feel that it is more realistic to give them MiG-29's and MiG-21's.

The GLA armies are horribly UNDER POWERED compared to the Chinese and USA Armies...USA Assault General for instance.

4. Give the GLA United Arabs MiG-29's and MiG-21's. The Mig-21's are actually FASTER than many modern fighters. See Wiki. En.wikipedia.org. I suggest making the MiG-21's faster than the in-game speed. They should be VERY high speed. Faster than the F/A-18's. However, they should have to slow down and turn at very slow speeds. The current armaments are realistic.
As for the MiG-29's. The game says they are out-of-date. That would better describe the MiG-21's. The MiG-29's are very high-tech. Mach 2+, very agile, and lots of armaments. Finnally the thing that really burns me up about your current MiG-29's, is that they need more armor. The MiG-29 is basically a flying tank. I recall reading a story about the landing gear failing on a MiG-29. So the pilot landed it on its belly. Most aircraft would rip apart if you tried that. 20 minutes later they propped it up and it was ready to fly again.

5. Make the MiG-29's move faster, turn tighter, carry more armaments, and have more armor. Yes all of the above.

6. Give all GLA leaders the "Cause Fighter". The WWII style cause fighters should do more damage. WWII planes were hard to fly but had devastating machine guns. They could one-shot infantry and tear through vehicles, except for only the most modern of armor (Bradly's, M1's, etc.) A little more armor is in order too.

In Conclusion, the game as others have pointed out does crash a bit, kudos for all of the big fixes you have done. The mod is stable enough to enjoy, but it needs more stability. Also, by giving the USA Air Force General the F-16 you help balance the game more.. Also, the big issue with balance I have seen is with the GLA armies. I don't know exactly what should be done to fix this, but adding improved Mig 21's and a completelyimproved MiG 29 to the United Arabs will help. Plus adding the new and improved Cause Fighters to the both Toxins General and Terror Generals will help.

Jul 14 2007 Anchor

Here's another idea on how to improve the GLA. Give them the ability to make "Neighborhoods" which would simulate their urban combat home-team advantage. Unlike the USA or China, the the Middle East (GLA) doesn't build true "Fire Bases." So I suggest creating the ability of creating various middle east building structures. They can be taken from existing maps, so they shouldn't be too hard to add. Then one can garrison the buildings with a realistic amount of troops (depending on the size of the building). What do you guys think?

Jul 15 2007 Anchor

***Bug Report***

If I store GLA workers in a Tunnel Network and click the "Find worker button" it only shows me the workers in the tunnel network. It will not cycle through all of my workers, such as the ones NOT in the tunnel network.

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