'Desolation' tells the story of a woman awaking to the echoed amalgam of an inhuman voice amid an empty 1960s Relaxation Annex, before she is ripped from it and plunged into the depths of the facility. As she struggles against severe injuries, the veil on her past is slowly lifted, and she finds herself facing an impending threat. But the question is not "can she live" - rather, can she live with herself?

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

desolation logo2020 HEADER


Happy New Year! As we enter 2020, Desolation will have been in active development for almost two years. We thought we’d take the opportunity to detail our overall progress thus far, reflect on what we’ve achieved in 2019, and share with you our exciting plans for the future.

emsp1 pub


Although we’re conscious that the majority of development is still ahead of us, we’re really proud of the progress we’ve made. To give you an idea of just how much work we’re putting into Desolation, here are some stats showing our overall progress thus far:

2019 roundup info


As you can see, the mod already has a substantial amount of content, and there’s plenty more to come! We’re committed to making Desolation not only a highly polished mod of professional quality, but also of generous quantity. We’re aiming to provide a truly fulfilling experience with enough content to rival if not exceed the scale and scope of Portal 2, giving fans an experience to treasure. In the final product, you can expect 50+ puzzles spanning seven chapters, two fun and challenging new test elements, beautifully crafted maps with enhanced visuals and custom models/textures, an immersive and atmospheric dynamic soundtrack, and a boldly innovative story unlike anything you’ve ever seen in Portal.

emsp3 pub


To achieve all this, it takes the dedication and passion of our amazing team: a team we’re very lucky to have. Our eager group of volunteer developers have outdone themselves over the course of 2019; with development now in full swing, we’ve made significant headway on all aspects of the mod. Read on to discover some of the highlights of what we’ve been up to.


From its inception, we planned to include two new test elements in Desolation. This year, among his various graphical and gameplay improvements, our programmer Josh has successfully implemented both of these exciting new mechanics. The first is Adhesion Gel, a substance which makes anything it’s applied to sticky, allowing players to climb walls and affix objects to surfaces. This element has an intriguing history, as it was originally intended to be part of Portal 2, but was cut from the final release for various reasons. We wanted to do the element justice and try to resolve some of its problems, so we’ve designed and programmed our own version of Adhesion Gel from the ground up. We’re excited to showcase its full potential in Desolation. The second new element is of our own design: a variant of the Hard Light Bridge, coloured orange instead of blue. We’re keeping the function of this new Light Bridge a secret for now, but we can tell you that it’s more complex and versatile than the standard Light Bridge, and therefore opens up many new puzzle opportunities. As such, we’re saving this new element for Chapters 6 and 7 to provide a brain-bending late-game challenge for keen puzzle solvers.

emsp4 pub


Meanwhile, our composer Roy has excelled over the past year, producing several new ambient tracks for Chapter 3’s test chambers. These tracks are moody and atmospheric, perfectly encapsulating the hauntingly oppressive tone of the chapter’s story and visuals. Carefully crafted to complement puzzle solving, the music aims to stimulate the player rather than distracting them. Roy has also engineered a bevy of new sound effects to enhance gameplay and contribute to the mod’s unique soundscape. We’re sure Desolation’s soundtrack will be a highlight of the game for many, and we’d love for you to experience some of it soon; keep an ear out in the coming months!

emsp6 pub


As for me, I designed over a dozen new puzzles for Desolation in 2019, which the talented environment design team have been hard at work converting into gorgeous in-game maps. These puzzles are placed in Chapter 5, and focus on Excursion Funnels and Mobility Gels, including the often neglected Conversion Gel. Expect plenty of exhilarating flings! This year, I plan to put puzzles on the back-burner and focus on fleshing out the fantastic story we have planned for Desolation. In 2019, having finalised the story outline, I began work on the script. I’m happy to say that Chapter 1’s dialogue is now fully written, and Chapter 2 is well underway. I’ve striven to ensure that the script captures the dark and foreboding tone we’re aiming for, while retaining Portal’s trademark sense of humour. We can’t wait for you to meet our brand new cast of characters and experience the thrills and shocks of the narrative, but for now we’re keeping things under wraps to avoid spoiling the many surprises and treats we have in store. Expect to hear more later down the line.

lanu1 pub9


We’ve also welcomed some new arrivals to the team this year. Modeller l1zardr0ckets has been meticulously crafting a crucial model which you’ll get to see in action soon. On an entirely unrelated note, animator Wii2 has been producing the intriguing video teasers we’ve been posting lately, which showcase surveillance footage being relayed to the mysterious system administrator. What could it all mean? Surely these teasers must be leading up to something? Who knows…


One of our proudest achievements of 2019 was the Desolation Consumer Catalogue, an interactive online experience filled with lore, artwork, voice acting, and more! It’s our biggest and best teaser to date, so be sure to check it out here if you haven’t already. The catalogue was the product of months of effort from every single member of the team, and we couldn’t be happier with how it turned out. We think the catalogue is a testament to our ambition and creativity, and others agree. Gaming news website PCGamesN dedicated an article to the Desolation catalogue, and had the following to say:

2019 roundup quote


If you enjoyed the catalogue, you’ll be pleased to hear we have more exciting multimedia teasers on the way in 2020, so be sure to stay tuned on ModDB, Twitter, and YouTube! You can also click here to join our public Discord server for Desolation discussion, developer chat, and exclusive sneak peeks!

rede1 pub


If you’re interested in contributing to the development of Desolation, please click here to apply to join our friendly and passionate team. We’re particularly interested in level/environment designers, 3D modellers, and 3D animators! If you don’t wish to join the team but would still like to give us a hand, the best way to help is by spreading the word about Desolation to your friends!

jupu1 pub


As we move into 2020, we want to keep up the impressive momentum we’ve had so far, while also shifting our focus slightly. Until now, we’ve been working primarily on puzzle maps in order to produce a solid foundation for the core gameplay. This year, however, we’re going to concentrate instead on key story maps and behind-the-scenes areas to flesh out the non-puzzle sections of the mod and change things up for our environment designers. In addition, our modellers will begin work on one or two of the mod’s main characters, and our programmer plans to polish and perfect Adhesion Gel as well as deliver more exciting graphical enhancements. Our composer will continue to write tracks for test chambers as well as delving into story-oriented music and sound design, and I’m looking forward to writing more of the exhilarating and emotional story. It’s going to be an exciting year!

emsp5 pub


That’s it for this update! Be sure to check back regularly for more articles and previews. We hope you have a spectacular 2020!

The 1981 Consumer Catalog has been released!

The 1981 Consumer Catalog has been released!

News 2 comments

We've been working hard on this one for a while to give you all a bit of an idea of what's to come in terms of story for Desolation. We hope you enjoy...

Desolation Developer Q&A

Desolation Developer Q&A

News 3 comments

Sorry to keep you waiting! This article is a Q&A focused on clarifying Desolation's current status of development, features of the narrative, and the...

Update #4 on Development

Update #4 on Development

News 7 comments

This update has been long overdue for quite some time. In this article, I'll be discussing the massive overhauls and progress that has been made since...

Vote for Desolation on Greenlight!

Vote for Desolation on Greenlight!

News 2 comments

I've been working with Corrupted Studios over the last few months to get Desolation on Greenlight, and it's finally been published! Go vote for us!

Comments  (0 - 10 of 126)
Guest
Guest

This is amazing stuff.

Reply Good karma Bad karma+2 votes
Guest
Guest

How's things going with the mod?

Reply Good karma Bad karma+1 vote
MisterLambda Creator
MisterLambda

Things are going great, we’ve gotten a bunch of new team members recently, all very wonderful and talented people. So spirits are high and progress is happening. Thanks for asking.

Reply Good karma+4 votes
EmeraldTiger
EmeraldTiger

Everything about this mod sounds amazing! I really enjoyed the Adhesion Gel demo (and I think the green color is way better than purple; you made the right decision). The new orange light bridge you mentioned really piqued my interest; do you think we might be able to get a video demonstration of it sometime down the road like with the Adhesion Gel? I'm going to make a guess and say that if it's being projected vertically then you can climb it like a ladder, or if it's sideways then you can walk along the sides (which would be pretty fitting if it's debuting alongside the Adhesion Gel).

Also, if you don't mind me asking (or if you are allowed to), how did you get access to the source code for Portal 2? It'd be interesting to play around with for fun.

Good luck with the mod and take all the time you need with it - I know everything hasn't been easy with the state of the world this year so stay safe!

Reply Good karma Bad karma+4 votes
Stract Creator
Stract

Thanks for the kind words! We'd like to keep the orange light bridge a surprise -- it's one of the few new gameplay tricks we have up our sleeve, so we have to reveal things sparingly! ;)

Code access for Portal 2/CS:GO isn't very easy to get: lots of NDA's and Valve's a bit fickle about who they respond to for licensing. Probably wouldn't be possible to get it just to mess around with, unfortunately.

Reply Good karma+3 votes
Guest
Guest

When are you going to reissue the post cards and how might I get them!

Reply Good karma Bad karma0 votes
DemonArisen Creator
DemonArisen

Sorry to disappoint but the postcards are not a physical item and won't be available for purchase. We're glad you like them, though!

Reply Good karma+1 vote
Guest
Guest

How are things going with the mod?

Reply Good karma Bad karma0 votes
DemonArisen Creator
DemonArisen

Pretty good, thanks! Things are ticking along nicely with maps, models etc, but not much new to report in terms of big changes or anything. We'll have more to share in future updates.

Reply Good karma+1 vote
Guest
Guest

So you guys are making a collector's edition of desolation with post cards what else might the collector's edition have?

Reply Good karma Bad karma0 votes
Stract Creator
Stract

There is no collector's edition of Desolation - the postcards are APERTURE SCIENCE INNOVATORS® 1958 Vintage Collector's Edition Promotional Gift Shop Exclusive Postcards™. Sorry if our tweet was misleading! ;)

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Portal 2
Game
Portal 2
Developer
Contact
Send Message
Release date
Mod watch
Follow
Share
Style
Twitter

Latest tweets from @desolation_mod

NON-SYSTEM DISK OR DISK ERROR REPLACE AND PRESS ANY KEY WHEN READY _ T.co

Oct 3 2020

The ancient structure groans under the weight of the cables beneath. T.co

Sep 27 2020

DCIM_19691231_235999999 "THANK-YOU" FOR 300 FOLLOWERS T.co

Jun 4 2020

Our ModDB page got a makeover! Check it out: Moddb.com

Jan 28 2020

Thanks for sharing! Ω T.co

Jan 23 2020

Development Update #5 - January 2020 Moddb.com

Jan 20 2020

Embed Buttons
Link to Desolation by selecting a button and using the embed code provided more...
Desolation
Statistics
Last Update
Watchers
372 members
Articles
6