Designed as a love letter to retro games, 80s/90s anime, and early heavy metal, DemonSteele is a complete and total gameplay overhaul for GZDoom/Zandronum that dramatically changes the flow of the game to an extremely fast-paced hack-and-slash brawler. Wield a razor-sharp sword alongside a mighty gun, and make mincemeat of your foes before blasting away his buddies. Effortlessly dodge through return fire and lop off heads one by one. Or just simply cleave through a crowd in one single dash and swipe. Gameplay rewards thinking fast and acting faster, with enhanced movement systems (Dodges! Rocket jumping!) and your overall effectiveness based entirely on how many enemies you can plow through in a row with minimal damage to yourself. Kill fast and hard, and you'll be rewarded with a slew of special moves and a bunch of damage...hang from a distance and timidly plink at them bit by bit until they die, and you'll be ill-suited for the challenges ahead.

Post news Report RSS Very close to the end...!

It's almost been seven months since development on Shihong started. So what's the plan, Terminus?

Posted by on

Okay, so I said that I’m going to do a release of Shihong by the end of the year, come Hell or high water.
There’s about six days left in the year. Coincidentally there’s about six really priority things left on my To Do list.

- Something for the Ghost of Perdition forward special
- Specials for Mastodon
- Blursphere replacement
- Redo up fullscreen HUD to accommodate Shihong stuff (Raven, whatever the blursphere replacement will be)
- Redo punching to be punchier
- TEST, BALANCE, TEST, BALANCE

Ultimately, what this is going to mean is that I’m going to need to spend a maximum of one day on each thing, so I can crack it out in time for the New Year. It’s going to be incredibly tough work, but I’m intent on doing it and finally delivering something to you guys.
Normally rushing against a deadline to slap together a release is something to be avoided, but it’s been seven months since I started work on Shihong--this delay is ridiculous. It’s time to stop faffing about and put something out.

Basically where I’m going with this is I HOPE YOU NERDS LIKE UNTESTED PRODUCTS CAUSE THIS SHIT’S GOING OUT OF THE OVEN ONTO THE TABLE

(but HEY, that’s basically the modern gaming industry as a whole now, amirite fellas? Eh? Eh?)

Comments
TheUnbeholden
TheUnbeholden

I wouldn't use crippling pulse, why stun for a short time when you can just kill them all with mines/gunfire or protect yourself with cloak.

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NihRubra
NihRubra

Because switching between modes takes a little while, so stun can be used as a sort of "oh ****!" button. I won't dispute that the cloak seems like a better alternative for escape, but if you find yourself surrounded by a big crowd of enemies, going invisible may not be enough.

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TerminusEst13 Author
TerminusEst13

The crippling pulse, well, cripples. It doesn't just stun, it halves speed/defense and removes +MISSILEMORE and +MISSILEEVENMORE from enemies.

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Kazimaru
Kazimaru

Your in luck BECAUSE I LOVE UNTESTED PRODUCTS ******* BRING IT.

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sloanonlinux
sloanonlinux

So Terminus, do you plan on developing Metroid Dreadnought any more?

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TerminusEst13 Author
TerminusEst13

Afraid not, sorry.

Reply Good karma+1 vote
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