Gameplay Updates:
- Overhauled player movement physics for more precision and control
- Expanded player magic abilities and assigned them to hotkeys
- Reworked monster AI to be more responsive and active
- Optimized weather and particle effects
- Added a new HUD
- Added locational damage
- Split up "Meatmen" into two new monsters - Swarmers and Cloakers (with unique spritesets for each)
- Added floating physics to corpses in water
- Reorganized Deluge-specific options for easier customization of controls and weather/effect settings
- Added a new tutorial map, expanding the map amount to 7.
- Changed Rifle's altfire to a harpoon launcher capable of pinning monsters to walls
Content Updates:
- Replaced entire spritesets for the Junker Shotgun and Inverse Energy Destructor
- Remixed four music tracks
- Updated melee and magic hand sprites
- Replaced several placeholder prop sprites with models
- Overhauled map lighting and 3D skyboxes
- Improved sprites for many minor props
- Added several new visual effects sprites
- Added sound environments (reverb and echos) around various map areas
- Replaced sounds for three monster types
- Added shaders for underwater and low health states
- Replaced several placeholder sound effects, both ambient and gameplay related
- Added several new meat trees
- Added and updated many textures, especially meat-related ones
- Reorganized sound channels
- Generally cleaned up and organized code better
This looks amazing! 😺
smells like cacowards
You've got a great atmosphere going there.
Really unique.