The year is 2055, more than thirty years after the events of Zero Hour, Earth suffers a catastrophic collision with meteorites. The world is thrown into turmoil as large swathes of land are annihilated. Four factions, the ADF (Asian Democratic Federation), WEA (West European Alliance), WLF (World Liberation Front), and AC (American Confederacy) are at war for control of the remaining already harder to find resources as well as the preservation of their nations and geopolitical interests. Welcome to Deep Impact.

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Report RSS European Conflict Screenshot - UAN vs. AC (view original)
European Conflict Screenshot - UAN vs. AC
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Source_Code
Source_Code - - 225 comments

hmm i see you use the old radiation/toxins and flame models
personaly i like the ones of contra more espeacialy the new ones(i dont think they need alot of coding since they dont move)

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Anubis_the_Dark
Anubis_the_Dark - - 225 comments

Personaly i don't. The rad field yes, but the toxin one no. Especialy isnce they look identical. Also the current fx we have is wip ( work in progress ). And rad/toxin pools will never be a circle like the new contra ones. While they take less particle numbers, they also look verry cartoonish imo.

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Source_Code
Source_Code - - 225 comments

maybe but i like the fact you can (at least with rad wich i like the most) when its going to hurt your men i dont say you should use the exact same but use the3 concept of a stationary pool/field
or at least something else then the EA ones they are pure misery i hated all of them form the beginning.
the flames and fx(exept acid and toxic) of contra are one of the best ive ever seen.
and another idea for any kind of machine gun maybe you can make them have a fire thing like CWC that they have a certain raius of hit area and spray it full w/ lead. its just not realistic to have about 50 gunships firing there cannonat one spot while everything can just role over it w/o taking damage

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Pav3d
Pav3d - - 210 comments

Source code we really appreciatte you have taken quite an interest in this mod but please stop telling us how to do our jobs, especially when comparing us to completely unrelated mods like CWC. we are not focusing on complete realism here.

The FX are WIP and our master FX artist Ion Cannon is currently fixing up and making new FX pretty much daily, you will see his work in action soon.

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Source_Code
Source_Code - - 225 comments

i'm telling what I personallly think its cool not how you should do it
but anyway i'll try to s/u

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Anubis_the_Dark
Anubis_the_Dark - - 225 comments

We don't want you to s/u . Just keep the other mods comparisons on a low amount. We are members of the modding community. Belive me when i tell you, that we have played almost every generals mod out there atm and we know what each one of them has. The screens we showed here are ... let's call it pre-alpha stage of the mod. We are still a verry young mod you know :) . Alot of fx and skins and even models will eventualy be changed along the long road of finishing this project. So try to keep things here as comments on the pictures and for further suggestions use our forums at fallout. We have a suggestion topic there and it would help us alot if suggestions would be placed there instead of the randomly way here at moddb. We know we have alot of fx to change, we can see what is good or bad in the mod .. we make it. But as Pav said, we are happy you have taken the interest so much, and if you truly want to help, use our forums.

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Pav3d
Pav3d - - 210 comments

Im just trying to make u understand that we are not focusing on realism, tbh it breaks the core gameplay element of ZH.

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Source_Code
Source_Code - - 225 comments

well ok but i dont really compare oyu w/ other mods with units and such but for quallity.

i meantion mods that i liked somethign in bt i'm sure you'll make osme great fx that you make yourself all i want is something better then the ea fx i never liked them to begin with.

and are you going to use your own fx for other praticle effects?
coz of ea there not that good aswell

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Anubis_the_Dark
Anubis_the_Dark - - 225 comments

You would be surprised to know that alot of EA's stuff can be reused for verry verry good effects. I have lookt into contra and alot of other mods, and except for energy weapons and a couple of really new explosions, they use alot of ea's **** for their current effects. However, the way they are used are superior in any way to what ea managed to do.
As for quality , again we are still at the begining. We are almost at our first year or life. All the mods you talk about are at least 3 or 4 years old. Have you ever played contra 002 or shockwave ver9.0 or others in their initial status ?
And also remember one thing : each mod has it's own theme. While CWC or VGO or Blitzkrieg may be cool and stuff like that, it's based on extreme realism, wich we are not aiming at in any way. So even if you make a comparison with a mod, try to keep it to mods that share in a way our vision about realism.

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Source_Code
Source_Code - - 225 comments

well true didnt think of that

tho i liked the "wall of death" you could make with cwc.
for the fx i never knew that particle effect could make or brake a game untill i plyed origional zh again after about 3 months of contra.
and although your mod is stil in its childhood it maches the quality of contra rotr and sw the origionality of Mideast Crysis.
but i have osmething bothering me.
for as far as i know a hard ai only works with an rank system. wich on the other hand does quite upset me couse you wont want to rank them up early game and when your bunkered in they cant rank up unless you add an a.i. controlled enemy wich results in not getting attacked at all.
i dont know HOW to solvebut i'd like it when it can be solved maybe by means of a timer. but i doubt that'l solve it

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Description

The new classified AC unit, has given them the upper hand in the hilltop battle against the UAN.