After completion of the SOL Knossos gate the GTVA sends a small recon fleet to investigate. Upon exiting subspace they realize nothing is familiar. With no way to return they begin to colonize. The native factions, TEC, Advent and Vasari take notice of the intrusion and some believe they should be removed. The GTVA was not prepared for this eventuality and sent older Great War era vessels, and in order to survive they must scramble to construct the more advanced vessels from home. However a old foe may be lurking in the shadows.

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GTD HECATE (Games : Sins of a Solar Empire: Rebellion : Mods : Decent Freespace Into Chaos : Forum : Bug Reports : GTD HECATE) Locked
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Oct 18 2018 Anchor

hi i am having issue with one of the capital ship gtd hecate wont fire its beam cannon and some of therE weapon wont fire too SOME TIME IT DO BUT NEVER THE BEAM CANNON.in the game this ship is very power you should increase the fire power.

Oct 18 2018 Anchor

I will look into the weapons. The beams have long range, small with a 12 second cool down and the large with a 35 second cool down. The hicate has 4 small one on each side,with a single large in the front. The heavy flak and pulseguns have less than half the range. Iam in the process of visually overhauling the weapons and will prolly be adjusting the range and speed of the weapons.

The Hecate light beam cannons are currently tagged with "ANTIMODULE", meaning they will auto attack structures first. They will attack ships if there are no structures or ordered to attack the ships. Currently I will be overhauling the weapons and reassigning target priorities to the weapons.

Edited by: Riesstiu

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