After completion of the SOL Knossos gate the GTVA sends a small recon fleet to investigate. Upon exiting subspace they realize nothing is familiar. With no way to return they begin to colonize. The native factions, TEC, Advent and Vasari take notice of the intrusion and some believe they should be removed. The GTVA was not prepared for this eventuality and sent older Great War era vessels, and in order to survive they must scramble to construct the more advanced vessels from home. However a old foe may be lurking in the shadows.
Weapon and Effect update and a few new abilities too.
Please remove the old install and replace it with this one. Install in the following location or your current SINS mod folder.
Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85
This update is not as big as intended, somethings are taking longer than expected. However this is what is new.
Added a probe as a scout for the GTA.
Faustus has been moved to a support role along with new abilities, such as Communications Array, and Combat Analysis.
It has also been used as a placeholder for the Military Research lab.
Charybdis has been aimed more toward intelligence and defensive strategies, now being able to see incoming vessels.
The Poseidon is now buildable and is used as a semi support ship. It can deploy Alastor turrets in a line behind the ship, while moving creates a "wall" of five turrets, can also deploy NavBuoys, they allow yours and allies faster jump time between planets.
Weapons effects have been overhauled. Fighter missiles are now visible.
Boanerges and the Ursa have been moved to abilities.
Sub Space jump effect adjusted for ship sizes.
All of the ships have been rescaled. They are actual size in relation to the vanilla sin ships.
Made fixes to some of the textures and tangents.
This list can be a lot longer, However I hope you enjoy this update.