After completion of the SOL Knossos gate the GTVA sends a small recon fleet to investigate. Upon exiting subspace they realize nothing is familiar. With no way to return they begin to colonize. The native factions, TEC, Advent and Vasari take notice of the intrusion and some believe they should be removed. The GTVA was not prepared for this eventuality and sent older Great War era vessels, and in order to survive they must scramble to construct the more advanced vessels from home. However a old foe may be lurking in the shadows.

Add file Report Decent FreeSpace Into Chaos V.24

This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.

Filename
Decent_FreeSpace_Into_Chaos_V.24.zip
Category
Patch
Uploader
Riesstiu
Added
Size
189.77mb (198,992,272 bytes)
Downloads
51 (1 today)
MD5 Hash
7ce5bc60b46104d9157887d1819e49fb
Embed Button
Embed Widget
Description

Weapon and Effect update and a few new abilities too.

Preview
Decent FreeSpace Into Chaos V.24
Comments
Guest
Guest

Thank god for people like you. Keep this up dude. Can't wait to see the final product!

Reply Good karma Bad karma+1 vote
Riesstiu Author
Riesstiu

Your welcome. This project is gonna take a while but it must be done.

Reply Good karma+1 vote
Sir_Whiskers
Sir_Whiskers

Great update, my favourite part is using the "shield" ability on the Orion MK2 and not having a weird bubble inside the ship.

About the nav buoys, i'm not sure how they work. Do you need 1 nav buoy on each planet to get the bonuses, only one at the first planet or one at the destination planet? Also does the ability (which doesn't state a duration, only cooldown) turn it on/off? Does it affect the whole gravity well?

Saying i want to get from planet A to B, could you tell me how it's supposed to be set up?

Reply Good karma Bad karma+1 vote
Riesstiu Author
Riesstiu

Thank you for the feedback. The Nav Buoys are deployed from the Poseidon. Each buoy has an ability you activate. It will increase the charge up and jump speed of all incoming allies and owned vessels to the gravity well. You will know its active when a Jump Node effect is shown. This ability is experimental and I am attempting to find a way to limit one per well as well get a better effect attached to it.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Sins of a Solar Empire: Rebellion
Creator
Riesstiu
Contact
Send Message
Release date
Mod watch
Follow
File
Browse
Files
New
Add file
Report
Report
Share
Related Games
Tags