You run under the pouring rain trying to reach your apartment. You finally get in, you don't plan to go out again for the night. Everything seems normal, it's late, the streets are empty and the building is silent as usual. Nothing is strange, nothing seems out of the ordinary, there is nothing that would suggest that tonight will be very different from the others you had to endure. You wake alone, you walk alone, you eat, sleep and live alone. You struggle daily to keep up with your life, everything got out of control so fast. What happened? is it the medicine? the depression? maybe loneliness? What happened?...

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Add media Report RSS mirror, mirror on the wall... (view original)
mirror, mirror on the wall...
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Krychur
Krychur - - 971 comments

who is the most gruesome of them all?

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P3rplex Author
P3rplex - - 98 comments

that would be me :D

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Aynekko
Aynekko - - 660 comments

Real reflection? Or fake room behind the glass? If first, will we be able to see the player?

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P3rplex Author
P3rplex - - 98 comments

room technique :P we coded a func_mirror entity in the past, but it was buggy as hell, we finally decided to use a high quality texture for the glass and we actually mirrored models and decals on the other side to achieve as much of a realistic effect as possible. Thank you Aynekko!

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Aynekko
Aynekko - - 660 comments

Wow making even models mirrored is a lot of effort, good work. It's not too effective, but if it works who can complain? :)

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P3rplex Author
P3rplex - - 98 comments

I agree, its not that effective, but yeah the mirrored models and graffiti decals make it look like an actual mirror without killing fps and performance, or at least we think it does, hope you guys agree once its released :P thanks Aynekko :)

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RafaXIS05
RafaXIS05 - - 35 comments

This doesn't look like GoldSRC at all, it looks like unreal engine or something!!
That's a Hella good Job!!

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P3rplex Author
P3rplex - - 98 comments

We wish ! ahahah thanks Raf, kind words as usual :D

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512x512 static decals feature