A total conversion mod that replaces all factions with original story ones. This is a sci-fi apocalyptic tale of how mankind is close to extinction and pay attention to the advice of a species similar to them who've been watching them for millenniums and are really not ready to see them die.

Post news Report RSS After 4 years! A Release!

A Playable version of the MOD! HUZZAH! After 4 years in the making hope it's worth the weight!

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A Playable version of the MOD! HUZZAH! After 4 years in the making hope it's worth the weight.

Death Label 0.98 - BETA

Link: Moddb.com
Download THAT first.

Then get this:

Death Label - Earth Saviors Hotfix

To Install, just extract the .rar file to your Zero Hour directory.

For those who cannot use .rar files, I will upload .zip version(or whatever compression) whenever the need arises.

TODO(for the next releases):

-Fix Interfaces -- there are still some issues regarding the Interfaces. But this is to best I can clean-up for now. The rest of the cleanup will follow as the updates go along.

-Balancing and Fixing Bugs -- I NEED YOU FOLKS to report to me immediately once you see something very "Over Powered" (an understatement) or any weird game-breaking things that can occur.

-Make AI for the custom factions - Only the basic vanilla factions have AI. Not the ones featured in the mod. We(I, unless someone volunteers to make AI for this) will release the AI scripts in a later date.

-Eventually release a custom campaign - Yes, I am planning to release a campaign for this mod. Telling the story of it and such.

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C&C: Generals Zero Hour
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