A single .big file that contains modified campaign maps and the related INI files so you can play the Generals Challenge with the three factions exclusive to this mod.
How to Install: Place this in the same folder where the Death Label mod files are.
I've conquered the one modding issue that halted my learning several years back: the issue of why the extra faction/general isn't reaching the victory screen even if I destroy all of the enemy's units and structures. After a crash course on Worldbuilder scripts, I've tweaked the maps to end the mission once you've won using the mod's factions.
This addon isn't perfect however. I cannot fix a bug that dramatically decreases XP gain (to the point it's unnoticeable) for some unknown reason, and half your tech tree is tied to your rank. So the closest solution I am using is to raise the player's rank to the maximum at the beginning of the mission. Having powerful Generals Powers available right from the beginning can trivialize some missions (or all of them as Earth Saviors due to mass paradrop) but it's a necessity. Without the free ranks then some missions are impossible. I don't want to battle Kwai again as ES while being incapable of using my lategame units like the flying fortress.
Also, another bug (but less bothersome) is that Earth Saviors are listed as "General Juhziz" in the select screen but that's not an issue at all. Do note though that I am not a mapper, there's no battles against the three Death Label factions (they're pretty powerful anyway).
Goooood!))