well, Orange box engine supports ragdoll'ish stuff on the first person weapons, so if you like made static water with a soft bodied (sheet'like) transparent thing that was stuck on the edges of the static water then it could look a little like real water was in the bottle, as long as you don't turn it upside down and stuff though ^^... I don't know, just thought it'd be better then no water.
I'd drink it
I'd hit it
Before you drink it.
There doesn't seem to be any liquid inside of it, to hard to implement?
Too soon to tell. We can put some water in it, but then it will be static...
Heey we got that water in belgium xD, exact same label
yeah i know lol
well, Orange box engine supports ragdoll'ish stuff on the first person weapons, so if you like made static water with a soft bodied (sheet'like) transparent thing that was stuck on the edges of the static water then it could look a little like real water was in the bottle, as long as you don't turn it upside down and stuff though ^^... I don't know, just thought it'd be better then no water.
I don't think it would be worth using up some performance for a tiny detail like dynamic liquid in a small bottle, no matter how cool it might be :P
Actually it wouldn't be hard at all. Do it the L4D way; you can have sloshy liquid in a viewmodel without lag.
Why not just animate the water? Ya, it will take up some polys, but it will use less resources then a ragdoll water system.