PvP in the zombie apocalypse. Limited resources. Endless zombies. Last team alive wins.

Add media Report RSS Water Bottles by Benoit Roosens (view original)
Water Bottles by Benoit Roosens
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Organtrail
Organtrail - - 86 comments

I'd drink it

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Corrode
Corrode - - 25 comments

I'd hit it

Before you drink it.


There doesn't seem to be any liquid inside of it, to hard to implement?

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TheoLogic
TheoLogic - - 4 comments

Too soon to tell. We can put some water in it, but then it will be static...

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PwnShake
PwnShake - - 15 comments

Heey we got that water in belgium xD, exact same label

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gtgamewizard
gtgamewizard - - 46 comments

yeah i know lol

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Kasplatt
Kasplatt - - 412 comments

well, Orange box engine supports ragdoll'ish stuff on the first person weapons, so if you like made static water with a soft bodied (sheet'like) transparent thing that was stuck on the edges of the static water then it could look a little like real water was in the bottle, as long as you don't turn it upside down and stuff though ^^... I don't know, just thought it'd be better then no water.

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Zebadee
Zebadee - - 2 comments

I don't think it would be worth using up some performance for a tiny detail like dynamic liquid in a small bottle, no matter how cool it might be :P

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branpurn
branpurn - - 263 comments

Actually it wouldn't be hard at all. Do it the L4D way; you can have sloshy liquid in a viewmodel without lag.

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zackiller25
zackiller25 - - 260 comments

Why not just animate the water? Ya, it will take up some polys, but it will use less resources then a ragdoll water system.

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