PvP in the zombie apocalypse. Limited resources. Endless zombies. Last team alive wins.
Ooo, Nice texture!
Thx! The lamp that seems to pass the glass is just a 3DS Max error. This is rendered with a HLSL shader, but ZBuffer support in 3DS Max lacks a bit :).
ok, you already have 3 flashlight models! wich one will you use?
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Ooo, Nice texture!
Thx! The lamp that seems to pass the glass is just a 3DS Max error. This is rendered with a HLSL shader, but ZBuffer support in 3DS Max lacks a bit :).
ok, you already have 3 flashlight models! wich one will you use?