this is also my vision of mod - it may not meet your expectations, I apologize in advance
The RDM Dinasty team worked on the mod
main author of Krokosaber
Also special thanks to the creators of the mods:
EOA - DoomKrakken
D4T - DBThanatos
Slayer Testament - Shadesmaster
big thanks:
Kill.Murphy - for help with the code (creator of Painkiller: Mutilator)
Garrett - creates PBR textures and helps with development
I decided to make a little news about the mod, tell about what has been done and hear feedback about the work done.
Let's start)))
Of course, I can’t remember everything that was done during this time, but I will try to tell about a lot)
So, the first thing I would like to show is the menu and its dynamic color change in the settings. You can change it to your liking, and all menu items will be the desired color)))
Further improved HUD, now it is written in zscript, this gave many new features. The base is taken from EOA Eternal, thanks a lot to whoever made it, by base I mean the base code and display of lives, armor and ammo, the rest is done by myself.
A menu for buying runes has been created: and installations in each slot. All runes are working and with their own improvements. To clear the selected runes and use others - just click on the selected 1-3 runes in the upper part, all the runes will be cleared and you can choose the ones you need from the available ones, you can use no more than 3 runes at a time.
The Proterian armor upgrade menu has also been made. But not all armor upgrades are available yet, but only mobility improvements.
The arsenal upgrade menu has also been done, but only the shotgun and the super shotgun have been implemented at the moment.
I was also asked to make the tracer bfg9000 look like an eternal one, I didn’t find it from the eternal one, but I added it from d64, it looks good too)))
That's all, if you like this format - let me know, and I'll make more news about the mod.
Thanks for reading, have a nice day :)
0.4.8 Alpha, for GZDOOM 4.5.x and above. NO FINAL RELISE!
Uh hey my mod ain't loadin'? It's only showing a blank white screen and showing up as "Unnamed". Can someone help me?
This comment is currently awaiting admin approval, join now to view.
This really is an impressively fun MOD, its able to do all the heavy lifting and make very simple WADs that ive played a million times feel new and fresh again!
Hello, the mod is currently unplayable for me because of the following error message from GZDoom:
Execution could not continue.
Invalid instruction: cvtsi2sd xmm0
Any ways on how to fix it?
The easiest way to fix it:
Go to the GZDoom Github page and find the release for v4.5.0 (github.com/ZDoom/gzdoom/releases/tag/g4.5.0) and run it. Any version newer than that breaks it for some reason.
I may be a tech-loving transfem on the internet, but I still can't figure out why it causes an error on newer versions.
This comment is currently awaiting admin approval, join now to view.
this seems like a good mod the menu works and stuff but everytime i start a game a few seconds after my GZDOOM stops working and the error is
Execution could not continue.
Invalid instruction: cvtsi2sd xmm0
This comment is currently awaiting admin approval, join now to view.
Im sure this is the best mod doom eternal that is made for doom 1 & 2 keep up man good job the 3d enemies is perfect
The Best Doom Mod Ever Only A Question How To Unlock The Crucible Outside The Horde?