Dead Air is a total conversion for the S.T.A.L.K.E.R. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. The mod evolves from the ideas started in Call of Misery, a previous project of the mod author. Major inspirations for Dead Air include projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content.

Description

This is a port of an addon i made for Anomaly, that fixed ЦЕМЕНТ'S VIEWMODELS to the propper positions. THIS DOES NOT WORK IN DEAD AIR. THIS IS JUST A RESOURCE.

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[RESOURCE] ЦЕМЕНТ'S VIEWMODELS FIXED: Dead air
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jpbernardo81
jpbernardo81 - - 118 comments

i already tried it in the past and it really clips lol if only we can have something this great in dead air

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Foxhed Author
Foxhed - - 256 comments

Maybe the developer of Dead air can do something about this

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DeXeR_2
DeXeR_2 - - 7 comments

ЭТО ПРОСТО ОХУЕННО, sorry its Russian language. Лишь бы Lanforse обратил на это внимание, может стоит на АпПро это выложишь ?

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Dhatri
Dhatri - - 584 comments

So these are the configuration files for where the rifle/pistol+hands are located?

Never really had too many issues with the clipping myself but then again maybe i'm not watching closely enough.
Any in-depth explanation to this fix would be greatly appreciated.

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RandomMonolithian
RandomMonolithian - - 146 comments

Shame it doesn't work on Dead Air :( i'd love an addon like this, adds realism

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Sister.-
Sister.- - - 10 comments

This looks excellent, would love to see it working!

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redgangsta305
redgangsta305 - - 117 comments

ive worked with ads tweak ports from anomaly b4 but cant say that this would be easy...….ill give it a try and see if its just simple tweking that will be required.

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Foxhed Author
Foxhed - - 256 comments

Thank you, if i can help you in any way send me a message

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redgangsta305
redgangsta305 - - 117 comments

ok so ive attempted to fix the clipping and so far itll just be alot of tedious tweaking of aim_offset position values on the y so for example 25,28,19 twenty being Y.....Tbh stalkers this will take up alot of time i dont have. how ever any interested in giving it a shot and need pointers head to the mod author or anomaly discord and ask for pointers.

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redgangsta305
redgangsta305 - - 117 comments

BTW update fixing the clipping was certainly possible for jdac's port is deffintely do-able same here.. honestly if someone were to take at most a week or two to ***** each rifle pistol shotgun sniper and special weapon in dead air and tweak it, it could fix the clipping. the only problem is that youll be repeating a process multiple time and testing multiple numeric values on EACH individual weapon itx file....on my addon port i got through the toz 34 clipping and other few. but that was it, too many files and tweaking to go through and not enough time. so what im saying stalkers is dont get your hopes up for an view model addon for weapons in DA till 1.0 rolls out and potentially fixes clipping in the game........ And to WHOEVER actually is taking time to fix clipping for dead air good luck and god speed. may wishgranter bless you.

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fallingist
fallingist - - 3 comments

How do I fix the disappearance of the weapon model in the butt area, or the back of the weapon?

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wolfstriked
wolfstriked - - 70 comments

IMO the rifles look better at default cause it matches the 3rd person model where we walk around with weapons at hip level.The pistols though are brilliant! Gonna see if I can just add pistol positions in.

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