Dead Air is a total conversion for the S.T.A.L.K.E.R. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. The mod evolves from the ideas started in Call of Misery, a previous project of the mod author. Major inspirations for Dead Air include projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content.

Description

This addon lets you select the mutants which spawn in-game.

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Mutant Selection
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Zealot_K
Zealot_K - - 1,858 comments

Nice idea, but what happens to the fetch quests ?

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fsttime Author
fsttime - - 57 comments

Unfortunately, some of them can't be completed without using the item spawner.

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Vardayn
Vardayn - - 269 comments

I disagree that burers aren't intelligent.

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Menumorut
Menumorut - - 580 comments

What is a psysucker?

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fsttime Author
fsttime - - 57 comments

Bloodsucker which can create copies of itself like psy-dogs. Not as dangerous as it sounds because the copies aren't particularly threatening.

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Menumorut
Menumorut - - 580 comments

damn, that's badass...

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ChaoticSaint
ChaoticSaint - - 136 comments

i want to remove just blind dogs they just so ******* annoying

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fsttime Author
fsttime - - 57 comments

S000.tinyupload.com

I don't have dead air installed any longer, so I haven't tested this.

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ChaoticSaint
ChaoticSaint - - 136 comments

so i think it works but it didnt work with my current game, but i did start a new game and i didnt see any dogs

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KoLLaNi^
KoLLaNi^ - - 3 comments

Is it possible to replace all mutants with zombies?

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fsttime Author
fsttime - - 57 comments

You can replace most of them by changing NPCs in squads described in squad_descr.ltx and squad_desc_*terrain_name*.ltx. I have never tried it though. Alternatively, there might be a way to change a mutant class to spawn zombies instead. I know where unique characters are 'described' but I don't know about the default characters.

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KoLLaNi^
KoLLaNi^ - - 3 comments

Thanks :)

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-AR15-
-AR15- - - 33 comments

Is it possible to create kind of a "realistic" mutant pack so only:

- Flesh
- Cat
- Blinddog
- Boar
- Pseudodog
- Rat

Are spawning?

Also for the Labs im thinking of:

- Lab X-8 Monolith only
- Lab X-16 Zombified Stalkers only
- Lab X-18 Military/Bandit only
- Lab X-19 Monolith only

Which files do i have to modify?

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fsttime Author
fsttime - - 57 comments

For modifying the squads spawning regardless of story, modify the squad size in squad_descr.ltx, and comment out(add ";" at the beginning of the line) the squad names in simulation.ltx. This won't remove all the mutants from the world though. A few mutants, most if not all, will spawn in labs. To add a squad create a squad in squad_descr_mapname.ltx, and add that squad to simulation.ltx. I don't recommend doing this though because the threeway fights in the labs will be a mess. Anyway, as an example, I have added three monolith squads to lab x8. Check the files to see the syntax for adding squads.

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fsttime Author
fsttime - - 57 comments

Edit: Forgot to add the link.
S000.tinyupload.com

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thereallulz
thereallulz - - 7 comments

hey i have an issue with this addon the game crashes when i enter rostok gives me this error

Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 520
Description : fatal error
Arguments : Can't open section 'mutant_part_for_barman'. Please attach [*.ini_log] file to your bug report

stack trace:

0023:00B83DCC xrCore.dll, xrDebug::fatal()
0023:00B86318 xrCore.dll, CInifile::CInifile()
0023:0604C1E4 xrGame.dll, CDialogHolder::operator=()
0023:029EA46F luabind.beta7-devel.rc4.dll, luabind::detail::class_rep::constructor_dispatcher()
0023:7183266D lua51.dll
0023:71837246 lua51.dll, lua_pcall()
0023:0627B9B4 xrGame.dll, CDialogHolder::UseIndicators()

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fsttime Author
fsttime - - 57 comments

I don't have the game anymore but I'll try to fix it using the unpacked configs file. What preset are you using?

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fsttime Author
fsttime - - 57 comments

Are you using any other addons? I can't see how my addon can cause this error.

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ory27
ory27 - - 26 comments

Is there a way just make pseudogiant lesser strong ? Goddamit doesnt die used all ammo and follow me to hell
or how just remove giant?

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ory27
ory27 - - 26 comments

getting this error

[error]Expression : I != levels().end()
[error]Function : GameGraph::CHeader::level
[error]File : d:\projects\x-ray_callofchernobyl-master\src\xrgame\game_graph_inline.h
[error]Line : 153
[error]Description : there is no specified level in the game graph : 0

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fsttime Author
fsttime - - 57 comments

You have the newer version of this addon, right? If so, please post your log.

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Guest
Guest - - 690,936 comments

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Ark@ne
Ark@ne - - 65 comments

Mod doesn't seem to work with Last Stand mode. Regular game is fine,

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yasioo
yasioo - - 1 comments

Could you upload files with fixed error:
"Fixed crash due to "there is no specified level in the game graph : 0" error".
Tinyupload link doesn't work and official link has this bug.
Thank you in advance.

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