Dead Air is a total conversion for the S.T.A.L.K.E.R. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. The mod evolves from the ideas started in Call of Misery, a previous project of the mod author. Major inspirations for Dead Air include projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content.

Description

Extended And Reworked Craft + Dead Air 0.98b Community Bugfixes + One day in the Zone + NPCs Don't Die From Bleeding + NPC Loot Claim for Dead Air 0.98b.

Preview
Extended And Reworked Craft + Community Bugfixes + ODZ
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*Pixel* Author
*Pixel* - - 18 comments

Updated to version 0.2 (02.05.2022):
- Extended And Reworked Craft updated to version 0.2:
# more items to sort and dismantle
# weapon toolkits and repairkits fixes
# recipes fixes
- Trechcoat, anomaly detector, aluminum frames were removed from Sidorovich's assortment
- The medic's assortment at the Garbage was extended, now it makes sense to buy medicine for artifacts there
- The skill "lead backpack" was renamed to "dosimetrist" (because "lead backpack" is not a skill)
- Added the skills text decoding in the main menu
- Added recommendations for game settings in description and readme

No newgame needed.

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Morferes
Morferes - - 30 comments

I like this so far. I've noticed a little mistake, however - Camelback is made out of a... Camelback and some fabric.

Also, I have a little suggestion - maybe add a Jacket/Overcoat as a base for Light Suits recipes? It would make a bit more sense, I feel.

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*Pixel* Author
*Pixel* - - 18 comments

"Camelback is made out of a... Camelback and some fabric."

It's not a mistake. It's an option (receipt) for cutlery/swiss/multitool to fullfill empty or partly empty camelback if you already have it. You can craft new camelback with advanced tools.

"Also, I have a little suggestion - maybe add a Jacket/Overcoat as a base for Light Suits recipes? It would make a bit more sense, I feel."

I thought about it, but it will be more difficult to develop, because of need of suit's condition saving. I don't think it's good to create a new suit from completly torn jacket for example. Same case for sawed off shotguns and rifles. But maybe it will be added later.

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*Pixel* Author
*Pixel* - - 18 comments

The mod is updated to version 0.2. No newgame needed. Added recommendations for game settings in description and readme.

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djogloc
djogloc - - 392 comments

Hey, the instructions say to delete the gamedata folder, but the english translation in this has some stuff like "ui_mcm_cc_all" or "actor_stalker" instead of the faction. I tried putting the translation on top but it removed some options like "One day in the zone" and replaced "Dosimetrists" with "Lead backpack" again.

I managed to fix it by installing the 0.98b bugfixes in the main page first, then the english translation and then this mod.

Also, is it possible to play this with the Magazine mod? I installed it but it removed the "One day in the zone" option and that made me worried it would be incompatible with this.

Anywqys, thanks for the mod

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*Pixel* Author
*Pixel* - - 18 comments

"Hey, the instructions say to delete the gamedata folder, but the english translation in this has some stuff like "ui_mcm_cc_all" or "actor_stalker" instead of the faction."

I'll try to fix it soon.

"Also, is it possible to play this with the Magazine mod?"

This mod isn't compatible with most of the mods.

"I installed it but it removed the "One day in the zone" option and that made me worried it would be incompatible with this."

With such installation, the mod will be broken and won't work properly.

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Mehdi_MK
Mehdi_MK - - 3 comments

Hey thanks gread addons
Could you please make a patch for ekidona mahazines

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