Dead Air is a total conversion for the S.T.A.L.K.E.R. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. The mod evolves from the ideas started in Call of Misery, a previous project of the mod author. Major inspirations for Dead Air include projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content.

Description

All this does is disable weapon malfunctions altogether for people who find it annoying

Preview
Disable Weapon Malfunctions
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aqdg42
aqdg42 - - 12 comments

have you fixed the issue with the condition of weapon not affecting it's efficency at all?
the dead air tweaks mod had it,too - any weapon in the game was as good as new, though i think it is a vanilla dead air problem.

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asdwtanyrn
asdwtanyrn - - 90 comments

(buried)

Annoying and unrealistic is the no-malfunctioning, use the repair/cleaning tools for good weapon.

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PripyatBandit Author
PripyatBandit - - 166 comments

Guns malfunction at 99% and reliability upgrades do nothing. AK-12 at 99% condition with ALL reliability upgrades still breaks down after a mag or two.

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asdwtanyrn
asdwtanyrn - - 90 comments

So, it would be better to change other parameters, surely in Dead Air have changed the speed of decay of the alms, and also what makes the weapons ruin, and also the percentage in which they start to jam (which apparently is exaggerated); I recommend that those values of Call of Misery base be combined and create a middle way.

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dwarfplanet
dwarfplanet - - 92 comments

It's not just annoying that a weapon gets malfunctions after one or two mags, it's unrealistic, and if you're in the middle of trying to take down a controller and it happens, it's beyond annoying. But isn't removing them completely just as unrealistic?

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PripyatBandit Author
PripyatBandit - - 166 comments

This is just a temporary solution till a patch is out.

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hevelite
hevelite - - 2 comments

This mod makes shotguns actually usable now, before if it jams pressing reload doesn't even unjam it, you have to unload it before reloading.

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jackaller
jackaller - - 8 comments

are you sure this only removes malfunctions? i'm pretty sure it also changes recoil

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turbo64
turbo64 - - 17 comments

(buried)

this makes the game crash when i go into zaton or limansk or jupiter. nice going, retard.

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Duty_Stalker
Duty_Stalker - - 39 comments

careful who you call "retard" buddy.

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Duty_Stalker
Duty_Stalker - - 39 comments

I fired 549 new ammo out of a bison with all reliability upgrades with zero condition lost. fired 192 old ammo and 1% condition lost. all did not give any issues. My game is modded though

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milepuzic
milepuzic - - 5 comments

I am having problems with Bison, just bought it at Military(after getting 5 day permit for 25k :D ) and it broke and jammed after 70 bullets. My game is modded but nothing in relation with weapons...
So i should spend another 40k on upgrades and i would have a nice little weapon?

So i should take this mod and go on with my life or somehow manage it so it could be realistic?

I am at the point of becoming a modder myself..

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Duty_Stalker
Duty_Stalker - - 39 comments

I did say all reliability upgrades also did you shoot old ammo or new ammo?

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GuruZeb
GuruZeb - - 39 comments

I just had a series of fatal error crashes when trying to enter limansk whilst using your Addon

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitWindow
[error]File : ui\UIXmlInit.cpp
[error]Line : 79
[error]Description : XML node not found
[error]Argument 0 : wpn_crosshair_pu
[error]Argument 1 : ui\scopes_16.xml

Tried the Red Forest to Limansk transition 1st and got this error, so slogged all way around to the Dead City to Limansk and had same error :(

As soon as i deleted your weapons edits i can enter Limansk with no problem ... so think that confirms its a problem in your Addon.

Shame as i am kinda dreading the retarded weapons malfunctions in stock DA
was really enjoying using your addon.

Hope this helps

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Fenishi
Fenishi - - 99 comments

Guys, just use NORMAL ammo instead of the OLD one... it's expensive but worth it.

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Guest
Guest - - 690,389 comments

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Cbaz
Cbaz - - 1 comments

When I install this mod it really screws with the guns. When I aim it zooms in and the hipfire accuracy seems messed up to. Is there anything I can do to stop this?

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misterkat
misterkat - - 276 comments

I'm not sure why the Dead Air devs have so much difficulty getting malfunctions to work realistically. I shot regular shotgun rounds from a 99% fully repaired TOZ pump action and 5 rounds later I have a dirty gun and deformed trigger mechanism. You'd think this is Call of Cthulhu not Call of Pripyat since the guns degrade like they would if you were firing them at the bottom of the dead sea. Seriously, the only way to break a modern gun through firing is shooting full auto without adequate cooling. Pretty much impossible in anything but a full auto gun and it's not like Dead Air has enough ammo for you to accomplish this anyway.

Basically, malfunctions should only appear if you abuse your gun, like by letting the condition fall below 75%. Also, condition loss needs to be nerfed big time. The guns in this game have the durability of an all-plastic handgun.

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Rincewind79
Rincewind79 - - 1 comments

I installed this mod and my AK74 is still jamming like crazy, totally unusable. Condition is at 55% and the broken parts. I even edited the ltx file, so jamming is disabled, but it still does it, why?

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