Dead Air is a total conversion for the S.T.A.L.K.E.R. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. The mod evolves from the ideas started in Call of Misery, a previous project of the mod author. Major inspirations for Dead Air include projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content.
Are you sick and tired of your moron STALKER character wasting all that precious fuel and charcoal out in the field? Cooking one small piece of meat at once on a big plate? NO MORE.
Good addon! Now we just need to be able to harvest multiple parts at once from mutants and we're set.
You can spam use and click on the parts at the same time. There's like a 1 sec window after the first harvest where you can do this.
thats been made now and its like anomaly just so you know
Quality, thanks man. Could this be applied to the repair system as well? Either the ability to repair more than one issue or use more than one booster item per use?
Sorry but I am not sure how to do that, I'm stuck on how to get multiple items from the list.box as it is haha.
I've tried using a GetItemByIndex loop and assigning them to vars but I barely know how to code as it is so i'm kinda stuck ;~;
when it i try to open it it says cannot open file as archive.
i cant open it.
it says Errors = 1
the file i download all from different mirrors is corrupt. i cant unpack the file. i am using 7 Zip to unpack it and i get an error.
is says the file is an archive and it cant be opened.
Update your 7zip, m8
Thanks for this, a good QOL mod.
I do have a question I still can't find answer for: charcoal doesn't seem to show up for me as a 'fuel' in basic cooker UI.
Has anyone else run into that problem or am I doing something wrong?
You sure you're not using the gas stove? It only runs on kerosene. Camping stove takes charcoal.
I’m talking about the cheapest thing you start with, the cooking set I think it’s called. It the most basic thing that is used automatically from the inventory (it’s not being placed by the fire) and I assumed it should work with charcoal since both the cooking set and the charcoal are described as low tier.
Is charcoal being used by an even higher end set then? Thanks in advance, quite a few things are far from obvious in Dead air.
Oh those, yeah you can only use 'em over a lit fire. I assume they're intended to just be basic mess kits, presumably lacking a stove. Idk if that's trying to follow some strict logic or just an oversight though.
Do it is a different thing still then, thanks for clarifying this for me. Indeed checking ok how the stove is meant to work it makes sense that devices using charcoal etc are fire-independent.
ok i gave 10 but i thought firstly that " oh hey i can finally use all 8 portions of fuel to cook 8 pices of meat at once" but when i read thoroughly ive found out that it just a way to save fuel. nice but it changes balance of the game.
i was considering adding some config changes for upping the prices of Charcoal\fuels but I didnt want to chance conflicting with any other modifications like Dead Air Tweaks or Tweakium or any of the other economy tweak mods.
This more or less is just a QoL thing.
It’s a good point - the same issue as with the mod making the zippo lighter start fires but with no necessity to refill it in anyway - makes buying matches redundant.
Nice mod! Will use this when I play DA again.
Would be cool if you could add an artifact in your cooking - one that removes radiation to make your food radiation-free. Or maybe those activated carbon tablets.
Great mod for a mod for a game, ty