Dead Air is a total conversion for the S.T.A.L.K.E.R. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. The mod evolves from the ideas started in Call of Misery, a previous project of the mod author. Major inspirations for Dead Air include projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content.
Returns the ability to randomize the player's name to the character creation menu. Just a small addon made as a practice run for UI modifications.
Vetka Sausage reporting for duty
This mod caused a crash when used with tweakium + merc tweak.
FATAL ERROR
[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::Init3tButton
[error]File : ui\UIXmlInit.cpp
[error]Line : 354
[error]Description : XML node not found
[error]Argument 0 : main_dialog:btn_rand
[error]Argument 1 : ui\ui_mm_faction_select_16.xml
stack trace:
If i replace the file from this mod with the Tweakium Mercenary Perk Pistol+Ammo (Optional) crash doesn't happen.
"XML node not found" means the .xml file where the Randomize Name button is located is not present. If you are using the Merc tweak patch you have to paste it over the gamedata folder, not just apply the Merc patch folder. You need to drop the gamedata folder made when the .7z is unzipped into your game directory then drop the gamedata folder inside the "Merc + Tweak Patch" folder on top of that.
If you are doing this, another addon must be overwriting the configs/ui/ui_mm_faction_select_16.xml file, if this is the case all you need to do is open the file, search for "btn_rand" and copy paste the entire xml entry into the .xml file again (in the same place beside btn_back and btn_submit) after any other addons modify it.
Why can't this work with faction select?