Dead Air is a total conversion for the S.T.A.L.K.E.R. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. The mod evolves from the ideas started in Call of Misery, a previous project of the mod author. Major inspirations for Dead Air include projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content.
Fix for the broken, low-poly bloodsucker models + an optional version with distant scream removal.
1000% times better.
I'm glad you like it!
very intriguing. do i see it right that the model fix is in the spawnsections for the different types of bloodsuckers? if so, a very nice find. i was a little confused as to why there were no alternative model/mesh files but i guess the base that you are calling is still buried somewhere in the *.db archives?
It probably is, I couldn't wrap my head around what was causing this problem for a long time. Today I was removing the distant scream and I noticed the spawnsections. Finally the bloodsuckers look as they should, haha 😂
good stuff
Thanks!
I just noticed this issue coming up in Call of the Zone, another mod altogether. What exactly did you change to fix this in Dead Air? I'd like to use the same fix for CotZ. Seems like CotZ also has this issue with other mutants.
Never mind, figured it out. Maybe these were only supposed to be used at a distance or something, like LOD monsters? Or only while invisible, because, you know ... invisible? Anyway, thanks for noticing the thing! You're a great noticer of things!
Thanks! I'm glad you figured it out. I'm not sure, maybe these were just some placeholder models?
I use Dhatri Boodsucker Rebalance ( Moddb.com ) ... wich lines I need to modify for apply your FIX without use your file?