Dawn of Darkness was an excellent RPG/adventure/action game that was dumped by Ward Six Entertainment in 1999. It's not well-known, but it is a real gem, so make sure you play it. Dawn Of Darkness takes place in a long vanished world of mighty forgotten empires and magic. It is the tale of a once revered Lucitanian warlord, Roarke The Merciless, caught between his obligations to his family, his empire and his honor. You are Roarke the Merciless, imprisoned in the captured Manawyd monastary by an army from the Cheitan Empire who have attacked the village you have lived in. Roarke is an elite fighter, if perhaps a little out of practice since his days as one of Lucitan's greatest warlords. You begin playing armed with only the dagger Roarke had hidden in his boot, you must escape and find Sylmaril. How you do this is up to you. The game is played with basically the most of the same controls as Quake 2, except for the new commands and items bindings we've added. Dawn of Darkness...

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The files are free, but it is nice that you give Ben Glover credit if you use them for your own game project and release it for the public. I have older DoD files from Ben Glover, former DoD map designer, after talking with him, and was given permition to release the files for the public. The zepelin level and mine level, among others, are included. Don't use the gamex86.dll included (some AI soldiers get stuck).

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Ben Glover Dawn of Darkness missing maps, env, ...
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Roarkes Author
Roarkes

Only the files that where not in the demo where added.If you got problems with the Citadel Docks, use no clip to go up on the keep, than you figure it out for yourself.

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EricBoyceU
EricBoyceU

Thank You! This file has made My Day!

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EricBoyceU
EricBoyceU

I have encountered a few problems... Cho dialog doesn't start? And Moktar the priest does not run through the doors to end the first level? I haven't tried the front gates yet? But I assume he has to escape... to start the second level of Elvod?

I used the original DOD text in the file instead of my custom text files! To give it a clean original run through!

Thanks
Eric

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EricBoyceU
EricBoyceU

I finally got it to work... with a fresh install folder of Quake2 and DOD 1.0 and 1.1... then Glover Files!

Currently trying to find my way out of Elvod...

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Roarkes Author
Roarkes

Fine :) I have send you a message.

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Roarkes Author
Roarkes

This gamex86.dll is bugged. Use it for testing only. AI soldiers get stuck in walls.

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EricBoyceU
EricBoyceU

Yes I just noticed that the old gamex86.dll didn't work properly, after a quick game runthrough... in the Swamp Level Adrianna the Witch is missing? And when I try to dig up the root ingredient with the shovel the game freezes and crashes! I have tried three times... will try to play it again! Also the Save and Load game files don't work with the old gamex86.d11 at 476kb!

I recommend using the patched version of gamx86.d11 at 588kb which was the last patch build, with all the old original files! And I made it through all the levels of Manawyd, Elvod, Swamp, and Citadel, at the end of the Citadel Level the game stopped at the Ballon Transport with a Splash Screen saying the Demo End. The new maps I was able to pull up using the console commands Map 6_2v17, dod2_1_39, dod5_1, DOD5_2, dod6_2_1, dod6_3r2, dod6_4, DOD9_1.

Eric

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EricBoyceU
EricBoyceU

Okay I need HELP with Quark! I downloaded Quark 6.6 and loaded the DOD qrk file... everything's there in folders. I have the readme files for DOD and help menu for Quark! But I don't see the Maps in the Quark or how to load them... and add things to the Maps. (This is my first time with Quark and I'm at a complete lost?) Should I be using Jackhammer or Q2 editor???

You seem to know a lot about the Quark Editor... and stated you would try adding the new maps on a Pak file, and arrange them into extra levels in game! Until i get familiar with the Editor, I don't know where to begin? But would like to share my thoughts about the Old Levels and the New Maps!

(1) Afte Manwyd Monastery... there really should be a Forest Level before you arrive at Homeland! This can be easily done with the tree models already in the game and wandering trails with a few Cheitans and Monsters! (Something I would like to do if I can figure out the Editor!)

(2) Elvod really needs to be separated into three levels... Homeland (Waterfall), Swamp, and Elvod. The Homeland level with Roarke's House and Waterfall needs to be it's own level with more village houses and quest dialogue! Swamp, of course is already it's own level ... just need to add a shovel to Adrianna's House, for the questline she offers of Root and Ancient Sword. Elvod, is already complete but I would like to see a better arrangement to the level... it's too jumbled up!

(2) Elvod, by Captain Sirilius Camp there is back canyon passage that is blocked... it should load to Map dod5_2 The Death Engine! And then probably into Map dod6_4 Mine Docks! There was one Map dod5_1 Cheitan Guns that was just a portacillus, ghost, and a door... should be arranged to a door/building in The Death Engine Map!

(3) After Citadel, when you reach the balloon transport... add Map dod9_1 Citadel Docks! And a workable access into the building other by adding a small crate to the larger crate to jump on the Big Crate pulled up! (I had to use noclip to gain access to the top of the building!) I assume this is the level after the Balloon Transport... if so there should be an Air Level... with just the ballon transport and Roarke fighting some kind of flying creature!

(4) Canyon level - I would like to make a Canyon Map after the balloon transport! (Something I would like to do like the Forest Level above!)

(5) Mine level - Map dod6_3r2 which is an elevator shaft ride into the mine should lead into Map dod6_2_1 ... Into The Earth level!

(6) New Monsters - I would like to find a way to port the zombies from Quake 1 into Q2: DOD... for a Deep Tunnel Level. Something I hinted to in my posted artwork in DOD 3.0!

I guess you are thinking something similar ... if you are going to add maps .bsa into a PAK file for the game! With my limited knowledge of the Quark Editor... I'm at a real lost on how to get started! I know there are extra dialogue text files... something I already know how to do! And I'm planning on working on them... several levels have workers with missing dialogue text like 5_2 workers, etc. And there's missing text for 6, 7, 8 levels.

Eric

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Roarkes Author
Roarkes

Dod Anssi Hyytiäinen are comming !

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