Jeremy, a 3D modeller, animator and skinner has joined the team to help out with creating UV maps and painting skins. His experience with 3D Studio Max and modelling will prove invaluable to the development of DEADULUS and like all team members his creative insight and ideas will help create a superior storyline and gameplay.
Jeremy, a 3D modeller, animator and skinner has joined the team to help out with creating UV maps and painting skins. His experience with 3D Studio Max and modelling will prove invaluable to the development of DEADULUS and like all team members his creative insight and ideas will help create a superior
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