Crossfire continues the epic adventures of Edison Trent. Get ready for a brand new experience in a breathtaking and extraordinary environment. This mod is the unofficial sequel to Freelancer with the most stunning graphics and worlds you have ever seen. Jump into an atomspheric universe full of surprises, challenges incredible adventures. Experience the awesome gameplay, highest quality and unique features of Crossfire. With several hundred thousand downloads, four Mod Award Nominations and it's very large fan community Crossfire has developed to one of the most favorite Singleplayer and Multiplayer mods for Freelancer.

Post feature Report RSS Crossfire 1.7: Crossfire Ships part 1

Crossfire ships, their statistics and descriptions.

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New Ships:

Ragnarok Gunship

Gun/Turret/Special Mounts: 6/2/1
Armor: 12600
Cargo Space: 360
Max Batteries/NanoBots: 71/71
Optimal Weapon Class: 9
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T





The 'Ragnarok' is a ship that blends the lines between Gunboat and Fighter. It is an Esthar design, a workhorse vessel designed to carry equipment and cargo; It's two huge engines producing a massive amount of thrust, and it's variable geometry giving it unparalleled manevuering for a ship of it's class. However, it's heavy armour, potent weapon systems and trademark gauss rifle lend it more than mere survivability, it can duke it out with the best of them and lend serious firepower to any wing or fleet it flies with. As a result this ship excels in a Command vessel role, capable of staying at the back of the fray lending punishing firepower without flinching.

Shroud

Guns/Turrets: 6/0
Armor: 9700
Cargo Holds: 130
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T





Local scientists have found the plans of several historical ships. One of these Ships was the light fighter Shroud. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.

KuM "Komodo Dragon" Very Heavy Fighter

Gun/Turret Mounts: 6/2
Armor: 12100
Cargo Space: 100
Max Batteries/NanoBots: 80/80
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T





After the Nomad Wars, the Border World pirates began taking adcantage of the weakened state of the House police and military forces. Already under constant bombardement from the Blood Dragons and Golden Chrysanthemums, the Kusari Military drew upon the technology of some of their defeated invaders, and produced a new fighter to keep their economy and citizens safe.

The Komodo Dragon, just like its namesake, has a ferocious bite that will inflict certain death. Six forward-firing weapons and two 360 degree-firing turrets make sure of that. Powerful engines and good blancing keep the controls light, despited its bulk. All this combined with a generous cargo hold, make this a ship prepared not only to go into any battle, but also to stay and hold the front lines for as long as needed.

"CSV" Combat Service Vehicle

Gun/Turret: 2/1
Armor: 3200
Cargo Space: 100
Max Batteries/NanoBots: 34/34
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: CM





Combat Service Vehicle (CSV)nnThe CSV is a ship specific to the Junkers and the Hogosha. Not generally considered a huge threat, it is used in their nearly continuous search for more salvage.

Soulforge Train

Gun/Turret: 0/6
Armor: 10500
Cargo Space: 5000
Max Batteries/NanoBots: 100/100
Optimal Weapon Class: N/A
Max. Weapon Class: N/A
Additional Equipment: none





The Train is used to transport large amounts of cargo aroud the houses of Sirius. Its vast hold is counterset by its poor defensive and manovrebility during flight, which means that although profit margins during trading are high... so are the risks of running the trade routes.

Wolverine

Guns/Turrets: 6/1
Armor: 12600
Cargo Holds: 140
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T





Local scientists have found the plans of several historical ships. One of these Ships was the heavy fighter Wolverine. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very powerful and deadly fighter with average agility.

Tempest

Guns/Turrets: 6/1
Armor: 13000
Cargo Holds: 120
Max Batteries/NanoBots: 63/63
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T





Local scientists have found the plans of several historical ships. One of these Ships was the heavy fighter Tempest. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very powerful and deadly but sluggish fighter.

Sai

Guns/Turrets: 6/1
Armor: 10200
Cargo Holds: 110
Max Batteries/NanoBots: 63/63
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T





Local scientists have found the plans of several historical ships. One of these Ships was the heavy Sai fighter. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.

Predator

Guns/Turrets: 6/1
Armor: 9100
Cargo Holds: 100
Max Batteries/NanoBots: 61/61
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T





Local scientists have found the plans of several historical ships. One of these Ships was the light fighter Predator. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.

Phoenix

Guns/Turrets: 6/1
Armor: 11300
Cargo Holds: 120
Max Batteries/NanoBots: 61/61
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T





Local scientists have found the plans of several historical ships. One of these Ships was the medium fighter Phoenix. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very deadly fighter with heavy armor.

Patriot

Guns/Turrets: 6/1
Armor: 9500
Cargo Holds: 140
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T





Local scientists have found the plans of several historical ships. One of these Ships was the medium fighter Patriot. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.

Naginata

Guns/Turrets: 6/1
Armor: 9700
Cargo Holds: 130
Max Batteries/NanoBots: 61/61
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T





Local scientists have found the plans of several historical ships. One of these Ships was the light fighter Naginata. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.

Mirage

Guns/Turrets: 6/1
Armor: 9300
Cargo Holds: 150
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T





Local scientists have found the plans of several historical ships. One of these Ships was the medium fighter Mirage. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.

Coyote

Guns/Turrets: 6/1
Armor: 9600
Cargo Holds: 120
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T





Local scientists have found the plans of several historical ships. One of these Ships was the medium fighter Coyote. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.

Crusader

Guns/Turrets: 6/1
Armor: 9700
Cargo Holds: 140
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T





Local scientists have found the plans of several historical ships. One of these Ships was the light fighter Crusader. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.

Grendel

Guns/Turrets: 6/1
Armor: 9500
Cargo Holds: 150
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T





Local scientists have found the plans of several historical ships. One of these Ships was the medium fighter Grendel. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.

Hades Bomber

Guns/Turrets: 6/2
Armor: 9700
Cargo Holds: 200
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T





Hades\n\n\nLocal scientists have found the plans of several historical ships. One of these Ships was the Hades Bomber. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a new sort of ship, the first pure torpedo bomber.

Deimos

Guns/Turrets: 6/1
Armor: 12500
Cargo Holds: 100
Max Batteries/NanoBots: 61/61
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

M13 Class "Deimos" Corsair Very Heavy Fighter\n\n\nShortly after a Corsair expedition found the drawings and the wreck of this old fighter on Planet Pygar, production commenced in Tripoli Shipyard. Until now, only one ship has been produced by the original drawings, and analyses shows thats this ship was not designed inside Sirius, and can be the remains after a Coalition experimental ship that landed on Planet Pygar with the drawings shortly after pursuing the Hispania sleeper ship. The ship performs beyond any Sirius-disigned ship, with extreme armor and power rating, great cargo space and fabulous offensive and defensive capabilities. This ship is shortly: the Real One.

StarBlazer

Guns/Turrets: 4/0
Armor: 2600
Cargo Holds: 50
Max Batteries/NanoBots: 21/21
Optimal Weapon Class: 3
Max. Weapon Class: 5
Additional Equipment: M, CM
The StarBlazer is a new Liberty prototype which gives average firepower and fast movement for a small price.

Strike Carrier

Guns/Turrets: 0/25
Armor: 200000
Cargo Holds: 1000000
Max Batteries/NanoBots: 99/99
Optimal Weapon Class: 8
Max. Weapon Class: 9
Additional Equipment: CM, CD/T(2)

The most impressive warship ever constructed, this Ship carries more firepower than some entire battlegroups from previous eras. Extremely large and heavy armed, it is a proto-typical strike carrier, self-sufficient, self-sustaining, and able to wreak havoc on enemy forces. Even with the guns alone, it can simultaneously engage several cruisers worth of firepower, and come out alive.
The new 100k Carrier shield prototype gives additional protection to this very slow Ship.

Juni's Defender

Guns/Turret Mounts: 5/1
Armor: 10600
Cargo Space: 50
Max Batteries/NanoBots: 50/50
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

BDR-337 'Defender' Liberty Heavy Fighter
'The best of the best,' this heavily outfitted rig represents the pinnacle of Liberty's technological advances and design savoir faire. With its elevated armor and power rating as standard and the additional mount of firepower, it's no wonder that this ship is the number one choice of the Liberty Armed Forces.

07A "Elite Defender" Liberty Very Heavy Fighter

Gun/Turret Mounts: 6/1
Armor: 10800
Cargo Space: 70
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

This ship is an advanced prototype from the ship engineers of Liberty. Liberty hierarchy were tired of getting beaten back by borderworld pirates and criminals as they tried to explore, so they put their collective heads together and came up with one of the most cutting edge ships in existance. Soon, the original defender will be a thing of the past, and the Elite Defender will make it's mark.

J10P - 15P "Draconji" Kusari Very Heavy Fighter

Gun/Turret Mounts: 6/0
Armor: 10800
Cargo Space: 70
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

"The Serpent's Might," this ship is the new might of Kusari military knowledge and technology. The Draconji is an answer to the evolution of the Dragon, and is advanced in every way.

CTE 750AE-1P Civilian Starskipper

Gun/Turret Mounts: 3
Armor: 2200
Cargo Space: 20
Max Batteries/NanoBots: 15/15
Optimal Weapon Class: 1
Max. Weapon Class: 3
Additional Equipment: M, CM

Manufactured in the heartland of Liberty, the new StarSkipper is the progression of Liberty's commitment to the civilian line. More nanobots, and shields, a thicker skin of armor are just a few of the new refinements to the trusty Starflier design, but with radical new styling, this ship is sure to be a hit!

Liberty Guardian VHF

Gun/Turret Mounts: 6/1
Armor: 11000
Cargo Space: 70
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Another remarkable attempt to "even the odds", The Guardian can stand toe to toe with any fighter in Sirius. Liberty Shipwrights have created a force to be considered by any pirate, no matter his ship.

RSM-15r "Gunstar" Rheinland Very Heavy Fighter

Gun/Turret Mounts: 6/1
Armor: 11500
Cargo Space: 80
Max Batteries/NanoBots: 68/68
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

As the Rheinland shipwrights deviate from the standard form and function of their fighters, they are realizing greater and greater gains in performance, and power. Not as pretty a sight as the Valkyre, but far more deadly in the hands of Rheinland's forces.

FRL-96z Liberty "Interloper" Heavy Fighter

Gun/Turrets Mounts: 4/0
Armor: 7100
Cargo Space: 60
Max Batteries/NanoBots: 43/43
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/T

Designed out of necessity, rather than want, the Interloper was born as a heavy scout class, that sacrifices 1 gun, and 1 turret for more armor, while retaining its agility. It can scout areas that light fighters wouldn't stand a chance in, and it does it in style. A great step forward for Liberty, and a hole in their technology tree plugged.

GTz-"Enfilade" Pirate Very Heavy Fighter

Gun/Turret Mounts: 6/1
Armor: 12600
Cargo Space: 70
Max Batteries/NanoBots: 71/71
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

This ship was made to give the inner worlds pirates an edge over the new technology showing up from the major houses and corporations, and it does it's job well. Massive hull, full compliment of guns, and all the extras make this ship a frightening force in Sirius.

Independant "Rage Bringer" Very Heavy Fighter

Gun/Turret Mounts: 6/1
Armor: 12600
Cargo Space: 75
Max Batteries/NanoBots: 77/77
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Independant designed Rage Bringer was created to stem the flow of red ink for the traders, and corporations. Too many losses were being incurred due to the ever growing strength of pirates, so the Rage Bringer was born. It is a big, yet sleek ship, with loads of power, guns, and armor, which makes it a deadly foe indeed.

Corporation "Silverfish" Very Heavy Fighter

Gun/Turret Mounts: 6/1
Armor: 10450
Cargo Space: 80
Max Batteries/NanoBots: 63/63
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Silverfish is a corporate defense fighter, and also an offensive weapon when scouting new fields or systems for resources. It has everything a combat pilot could want, and some that a merchant wouldn't mind, either. It has an increased cargo bay, but a little less armor.

BR-11 "Marauder" Heavy Fighter

Gun/Turrets Mounts: 5/0
Armor: 6200
Cargo Space: 45
Max Batteries/NanoBots: 43/43
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/T

The Bretonia Marauder is the newest from Bretonia's ship engineers. It deviates from the rounded, plump design to a sleeker, more efficient and hard to hit design. It is only in limited testing now, and she is proving herself so far. Good agility, good armor, smaller hold, make this ship worth flying.

Ceptyr Very Heavy Fighter

Gun/Turrets Mounts: 6/0
Armor: 12400
Cargo Space: 70
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Ceptyr is a blend of the new and the old, combined to make a stout fighter, with sturdy yet sleek looks. The Ceptyr is a powerful fighter, in the hands of a good pilot. Engineered and designed by Baene.

Civilian "Scourge" VHF

Gun/Turrets Mounts: 6/0
Armor: 12000
Cargo Space: 75
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Scourge creates yet another example of the innovation and drive of the civilian engineers. Not satisfied with limiting pilots to the Eagle, they created the Scourge as a viable alternative. It is bulkier than it's brother, but flies remarkably well, and fights like the devil, making this ship a sure bet in the hands of a good pilot. As a side note, it also handles a decent bit of cargo, making it a profitable ship as well.

Independant "Seething Fury" VHF

Gun/Turrets Mounts: 6/0
Armor: 11000
Cargo Space: 70
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Seething Fury is all about space combat. It was designed to give every possible advantage to its pilot, with technology that is superior in design and function. The creator of this ship used concepts from Borderworld craft, and Kusari craft to meld into a deadly machine.

Outworld "Shifter" Prototype 1

Gun/Turrets Mounts: 5/1
Armor: 8700
Cargo Space: 50
Max Batteries/NanoBots: 55/55
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/T

The Shifter is an odd looking ship, but was VERY effective in all field tests thus-far. Being that the cockpit is mounted side-saddle, the theory behind it was to "fake" enemy pilots, and cause them to miss shots, which it did well. Rumors abound of an upgraded, two-man VHF version of the Shifter 1 coming soon!

Bullpup Mk I

Gun/Turrets Mounts: 5/0
Armor: 8400
Cargo Space: 60
Max Batteries/NanoBots: 60/60
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/T

A throwback to old designs, the Bullpup is a stout ship nevertheless. No engineer has claimed responsibility for the design, but many factions are seeking to use the ship for their armadas.

Bullpup Mk II VHF

Gun/Turrets Mounts: 6/0
Armor: 12000
Cargo Space: 80
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

A throwback to old designs, the Bullpup is a stout ship nevertheless. No engineer has claimed responsibility for the design, but many factions are seeking to use the ship for their armadas. This is the next step in the Bullpup series.

Bullpup Mk III Assault Freighter

Gun/Turrets Mounts: 6/3
Armor: 21000
Cargo Space: 400
Max Batteries/NanoBots: 120/120
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

A throwback to old designs, the Bullpup is a stout ship nevertheless. No engineer has claimed responsibility for the design, but many factions are seeking to use the ship for their armadas. This is the last step in the Bullpup series. This attack Freighter has a frightening amount of guns, plenty of power and a cargo hold to haul in the riches. A very stable ship, able to defend itself as well as it hauls cargo. This model uses a pilot and 2 co-pilots OR robots/androids to fill the roll.

Hydra Mk III VHF

Gun/Turrets Mounts: 6/0
Armor: 12900
Cargo Space: 60
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/Tx2

This is the precursor to the bomber class. Little slower, but with more armor, and an extra torpedo slot, the Hydra is a very mean ship. Able to take out Capital Class ships by itself or easily with an escort force. This ship is not to be taken lightly!

"Elder" Prototype Capital Ship Killer

Gun/Turrets Mounts: 4/0
Armor: 9000
Cargo Space: 35
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/Tx2

An extreme prototype design, being tested now. The "Elder" is a very strange ship, designed solely to take out Cap Ships. It has a devestating forward gun, along with 4 regular gun mounts, and twin torpedo launchers. Capital Ships don't stand a chance against this ship.

Serafina

Guns/Turrets: 4/4
Armor: 11300
Cargo Holds: 350
Max Batteries/NanoBots: 140/140
Optimal Weapon Class: 9
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Serafina freighter is a current favorite of smugglers and pirates for moving contraband. It's High defensive capability along side the ability to mount an high level of fire power make it ideal for this role.

B-764L 'Champion' Bretonia Very Heavy Fighter

Guns/Turrets: 6/1
Armor: 8400
Cargo Holds: 60
Max Batteries/NanoBots: 40/40
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/T

Under permanent pressure of Corsairs, Royal Armed Forces needed a craft able to fight them in harder spaces of Border Worlds. Wielding terrific firepower, Champion is a last guardian of Bretonia there, where other ships never dare to enter.

Nomad Interceptor

It's not much known about this new ship... which is mostly because not many pilots survived their first contact this powerful and agile fighter. \nSurvivors reported that this are short range fighters which operate from big strike carriers. With this powerful engine, heavy weapons and the new nomad fighter shield this ship is a realy danger to all pilots in sirius.

Mayfly

Gun/Turret Mounts: 6/0
Armor: 10010
Cargo Space: 100
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Mayfly is a standard very heavy fighter... strong, deadly and agile.

King Tiger

Gun/Turret Mounts: 6/2
Armor: 10400
Cargo Space: 50
Max Batteries/NanoBots: 63/63
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM

The King Tiger is a very heavy fighter equal to the eagle. Its second turret can be used as addition to the normal guns.

Dark Angel

Gun/Turret Mounts: 4/0
Armor: 8400
Cargo Space: 70
Max Batteries/NanoBots: 43/43
Optimal Weapon Class: 7
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Dark Angel is a very small fighter but with a very good power usage and heavy guns. In the hands of a good pilot its a dangerous weapon.

Scouser

Gun/Turret Mounts: 0/0
Armor: 40000
Cargo Space: 1000
Max Batteries/NanoBots: 200/200
Optimal Weapon Class: 0
Max. Weapon Class: 0
Additional Equipment: CM

The Scouser is a train with heavy armor to protect its cargo but has no offensive or defensive weapons. It can carry up to 2000 units cargo but if you decide to use this ship you better should hire an escort.

Train

Guns/Turrets: 0/6
Armour: 10500
Cargo Holds: 2500
Max Batteries/NanoBots: 100/100
Optimal Weapon Class: N/A
Max. Weapon Class: N/A
Additional Equipment: N/A

The Train is used to transport large amounts of cargo aroud the houses of Sirius. Its vast hold is counterset by its poor defensive and manovrebility during flight, which means that although profit margins during trading are high... so are the risks of running the trade routes.

Roidminer (Eventship)

Guns/Turrets: 0/10
Armour: 500000
Cargo Holds: 1000
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A

The Roidminer is only used by the eventmanagers at open server events. Its extreme strong hull and strong weapons gives a strong defence ability.

Raven’s Claw

Guns/Turrets: 6/1
Armour: 5800
Cargo Holds: 20
Max Batteries/NanoBots: 38/38
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/T

The Raven's Claw is very agil and very hard to hit. Because of its low mass it was not possible to integrate a high standard powersuply. The ship doesnt have enough energy to support level 9 and level 10 guns. But because of its speed the Raven's Claw still belongs to the most deadly ships in sirius.

Coalition Fighter "Sabre"

Guns/Turrets: 6/0
Armour: 10700
Cargo Holds: 100
Max Batteries/NanoBots: 100/100
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Coaltion Sabre is one of the most deadly ships of the eastern coalition. Its strong hull and extreme firepower is a threat to all enemy ships. A good advice would be to stay away from those ships.

Prisonship "Saladin"

Guns/Turrets: 0/8
Armour: 18200
Cargo Holds: 200
Max Batteries/NanoBots: 100/10
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A

The Saldin is used to transport prisoners to the coalition prison colonies.

Coalition Transporter "Goliath"

Guns/Turrets: 0/0
Armour: 15300
Cargo Holds: 1000
Max Batteries/NanoBots: 60/60
Optimal Weapon Class: 0
Max. Weapon Class: 0
Additional Equipment: N/A

The standard transporter of the Coalition.

Coalition Battleship "Badanov"

Guns/Turrets: 0/14
Armour: 75300
Cargo Holds: 100
Max Batteries/NanoBots: 180/180
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A

This ship belongs to the most powerful destroyers of the Coalition fleet. If you decide to attack it you should be well prepared.

Coalition Carrier "Kiew"

Guns/Turrets: 0/17
Armour: 135200
Cargo Holds: 500
Max Batteries/NanoBots: 210/210
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A

The Kiew can carry up to 20 fighters. Its heavy defense is a threat to every attacker.

Coalition Gunboat "Yao"

Guns/Turrets: 0/4
Armour: 21500
Cargo Holds: 65
Max Batteries/NanoBots: 110/110
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A

The Gunboat Yao is a support unit for the heavy destroyers. Its missiles can give those big ships a good defence against torpedos or small fighters.

Coalition Gunboat "Kurgan"

Guns/Turrets: 0/8
Armour: 32900
Cargo Holds: 165
Max Batteries/NanoBots: 120/120
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A

The Kurgan was the most used gunboat during the coalition war. Its simple design and good functionality is the reason why the coalition still use this ship.

Coalition Repairship "Scimitar"

Guns/Turrets: 0/0
Armour: 30500
Cargo Holds: 500
Max Batteries/NanoBots: 100/100
Optimal Weapon Class: 0
Max. Weapon Class: 0
Additional Equipment: N/A

This ship can repair heavy damages on any battleship. It is had no weapons and needs an escort for defence.

Coaltion Destroyer "Kozlov"

Guns/Turrets: 0/11
Armour: 60400
Cargo Holds: 300
Max Batteries/NanoBots: 140/140
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A

This small Carrier can hold upto 10 fighters. This ship is not very strong and need a good escort.

Coalition Light Cruiser "Berijev"

Guns/Turrets: 0/9
Armour: 50500
Cargo Holds: 250
Max Batteries/NanoBots: 90/90
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A

The Berijev Cruiser is a medium battleship mostly used to defend coalition stations.

Coaltion Destroyer "Krelow"

Guns/Turrets: 0/26
Armour: 160400
Cargo Holds: 350
Max Batteries/NanoBots: 340/340
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A

This Cruiser is the most powerful ship of the coalition fleet. With 26 heavy turrets its very well armed and its strong hull is nearly indestructable.

Coaltion Heavy Cruiser "Kresta"

Guns/Turrets: 0/8
Armour: 80300
Cargo Holds: 165
Max Batteries/NanoBots: 120/120
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A

This coalition destroyer is very well balanced. A strong hull can good weapons... its just deadly.

Coaltion Light Gunboat "Anatov"

Guns/Turrets: 0/3
Armour: 28700
Cargo Holds: 190
Max Batteries/NanoBots: 155/155
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A

The Anatov is a light gunboat loaded with missiles. Its task is to assist destroyers during the battles.

LAGG
Coalition Fighter "Lagg"
Guns/Turrets: 6/0
Armour: 8300
Cargo Holds: 30
Max Batteries/NanoBots: 100/100
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Lagg belonged to the most used coalition ships during the coalition war. A solid design and good power usage is the base of the very successful ship.

Coalition Fighter "Kossac"

Guns/Turrets: 6/0
Armour: 15400
Cargo Holds: 10
Max Batteries/NanoBots: 50/50
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Kossac is a short range fighter which is mostly used to protect coalition stations. This ship is really hard to kill. Its hull gives an optimal protection.

Coalition Torpedo Bomber "Kamov"

Guns/Turrets: 6/0
Armour: 9600
Cargo Holds: 120
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Kamov is a Torpedo bomber and can do extreme high damage to Capital ships. But this ships has serious problems if it is under attack by a normal fighter.

Coalition Fighter "Basilisk"

Guns/Turrets: 6/0
Armour: 12900
Cargo Holds: 80
Max Batteries/NanoBots: 130/130
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Basilisk combines perfect offensive technology with a copact design. Fast and deadly.

Coalition Fighter "Saracen"

Guns/Turrets: 6/0
Armour: 10200
Cargo Holds: 150
Max Batteries/NanoBots: 78/78
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Saracen has a very strong power output and can carry very strong weapons. You should expect heavy trouble if the pilot of such a ships decides not to like you.

Coalition Fighter "Azan"

Guns/Turrets: 6/0
Armour: 5200
Cargo Holds: 40
Max Batteries/NanoBots: 98/98
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Azan is a long range fighter which is mostly used for scout missions. The hull of this ship is not very strong but it has still very good firepower.

Coalition Fighter "Haidar"

Guns/Turrets: 6/0
Armour: 11100
Cargo Holds: 330
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Haidar has an average hull but a big cargospace. It's mostly used for important transports that through enemy territoy.

Coalition Fighter "Karak"

Guns/Turrets: 6/0
Armour: 9800
Cargo Holds: 110
Max Batteries/NanoBots: 75/75
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Karak is a very basic ship. Effective, strong and agile. Karak pilots belong to the best in the coaltion fleet.

Coalition Fighter "Salin"

Guns/Turrets: 6/0
Armour: 8700
Cargo Holds: 90
Max Batteries/NanoBots: 55/55
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

There is just one word which can describe the Salin... deadly. It has a strong hull, a high power output and is very agile. Stay away from this ship!

Yamato (Intro only)

Guns/Turrets: N/A
Armour: N/A
Cargo Holds: N/A
Max Batteries/NanoBots: N/A
Optimal Weapon Class: N/A
Max. Weapon Class: N/A
Additional Equipment: N/A

No further informations available.

Shadowblade

Guns/Turrets: 6/0
Armour: 9500
Cargo Holds: 130
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

This ship was firstly build by LSF but the prototype got stolen. A few months ago three different variations of this ship reappeared in border worlds. It seems like the Shadowblade is the light version of this shipdesign.

Deathblade

Guns/Turrets: 6/0
Armour: 9500
Cargo Holds: 170
Max Batteries/NanoBots: 55/55
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

This ship was firstly build by LSF but the prototype got stolen. A few months ago three different variations of this ship reappeared in border worlds. The Deathblade has a bigger cargohold but less Batteries and Nanobots than the Shadowblade.

Warblade

Guns/Turrets: 6/0
Armour: 10500
Cargo Holds: 130
Max Batteries/NanoBots: 55/55
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

This ship was firstly build by LSF but the prototype got stolen. A few months ago three different variations of this ship reappeared in border worlds. The Warblade has a stronger hull than the Shadowblade but less Nanobots and Batteries.

Liberty Dreadnought

Guns/Turrets: 0/10
Armour: 280000
Cargo Holds: 1000
Max Batteries/NanoBots: N/A
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A

The Liberty Dreadnought is the most often use battleship all over Sirius. It's classic and compact design is very effective and give a high standard protection. Those ships usually patrol in Liberty space but because of the nomad thread the Liberty government decided to release the plans for those ships to public companies.

Osiris Battleship

Guns/Turrets: 0/10
Armour: 280000
Cargo Holds: 1000
Max Batteries/NanoBots: N/A
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A

During the Nomad war this new battleship showed its worth. Its not possible to hide its relation to Liberty ships. It has been decided to release the plans for this new ship to public companies.

Bretonia Battleship

Guns/Turrets: 0/10
Armour: 280000
Cargo Holds: 1000
Max Batteries/NanoBots: N/A
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A

The Bretonia Battleship is usually not seen very often. Hiding in nebulas, waiting to attack those giant ships spread fear all over Sirius. Those ships usually can be found in Bretonia but because of the nomad thread the Bretonia government decided to release the plans for those ships to public companies.

Rheinland Battleship

Guns/Turrets: 0/10
Armour: 280000
Cargo Holds: 1000
Max Batteries/NanoBots: N/A
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A

The Rheinland Battleship is one of the most dangerous ships all over Sirius. This shipclass has proven its power and many heavy battles. Those ships usually can be found in Rheinland but because of the nomad thread and due to financial problems the Rheinland government decided to release the plans for those ships to public companies.

Kusari Battleship

Guns/Turrets: 0/10
Armour: 280000
Cargo Holds: 1000
Max Batteries/NanoBots: N/A
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A

The Kusari Battleship is the heart of the Kusari fleet. Only the most honourable captains will ever get the chance to command one of those ships. Due to the loss of the Kusari fleet after the battle with the nomads over Planet Crossfire and the resulting financial problems the Kusari decided to release the plans for those mighty ships to public companies.

Reliant Battleship

Guns/Turrets: 0/10
Armour: 280000
Cargo Holds: 1000
Max Batteries/NanoBots: N/A
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A

After the plans for several old Alliance ships were found in the Database of a Coalition Sleepership the engineers were able to unlock a part of the ship database containing plans for this mighty Battleship. Our history database showed that the original Reliant got destroyed at the beginning of the Coalition war. Its captain provocated an collision with a coalition destroyer to protects his men and thousands of civilians. It seemed to be a good decision to name this shipclass after the famous Reliant of the Coalition war.

Bowin

Guns/Turrets: 4/1
Armor: 6300
Cargo Holds: 50
Max Batteries/NanoBots: 45/45
Optimal Weapon Class: 8
Max. Weapon Class: 9
Additional Equipment: M, CM, CD/T

The Bowin is a standard heavy fighter produced on the New York Shipyards. It's agility and the ability to carry heavy guns even just in small numbers makes this ship a threat to all agressors.

A-9fx Hunter

Guns/Turrets: 6/0
Armor: 8100
Cargo Holds: 40
Max Batteries/NanoBots: 50/50
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The A-9fx was build to chase Nomad intruders in the Omicron systems. With it's good agility and speed this ship is perfect to hunt fast ships.

Arcangel

Guns/Turrets: 6/0
Armor: 9100
Cargo Holds: 100
Max Batteries/NanoBots: 60/60
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Arcangel, a hell of a ship. Agile, fast, deadly and with a design that let freeze your enemies blood.

F-180 Hornet Mark II

Guns/Turrets: 6/0
Armor: 9000
Cargo Holds: 120
Max Batteries/NanoBots: 60/60
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Hornet is build on Hamburg by an independant Company called Exa-Industries. In fact this is a very good ship, only its hull seems to be a little bit too weak.

F-190 Malice

Guns/Turrets: 6/0
Armor: 12700
Cargo Holds: 150
Max Batteries/NanoBots: 75/75
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The F-190 Malice was originally build under the name 'Dagger' but renamed after rumours appeared that there is a ship in development with the same name. The Dagger is a heavy fighter with strong hull and strong weapons. A typical very heavy fighter.

Avenger

Guns/Turrets: 6/0
Armor: 10700
Cargo Holds: 140
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Once been a concept design the Avenger proved it's abilities in several fights around Death Valley and the unknown systems. The strong hull and the heavy guns are the reason why it is one of the most valueable ship inventions since the rediscovering of the alliance ship concepts.

Shooting Star

Guns/Turrets: 6/0
Armor: 10100
Cargo Holds: 130
Max Batteries/NanoBots: 63/63
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Shooting Star

That's a real Shooting Star. A very heavy fighter at it's best, build on New London this ship connects high firepower with a good agility. It belongs to the best what you can find in sirius.

APC Freighter

Guns/Turrets: 4/4
Armor: 22300
Cargo Holds: 450
Max Batteries/NanoBots: 135/135
Optimal Weapon Class: 7
Max. Weapon Class: 10
Additional Equipment: M, CM, CD

The APC has the biggest cargohold that a ship of the freighter class does offer. Together with it's heavy guns this ship is the 'Traders dream'.

A-100 Stormrider

Guns/Turrets: 6/0
Armor: 5700
Cargo Holds: 50
Max Batteries/NanoBots: 30/30
Optimal Weapon Class: 6
Max. Weapon Class: 6
Additional Equipment: M, CM, CD

The Stormrider is a light fighter close to the border to an heavy fighter... it is very agile and has average gunpower. All in all a good ship if you can avoid enemy fire.

A-106 Intruder II

Guns/Turrets: 6/1
Armor: 9700
Cargo Holds: 120
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Intruder can be compared with most other very heavy fighters in Sirius. It is strong and agile. A good choice for an experienced pilot.

StrikeEagle

Guns/Turrets: 5/2
Armor: 9100
Cargo Holds: 150
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Strike Eagle is a fighter that was supposed to be used to smuggle large amounts of alien artifacts, cardamine and whisky. Due to secret containers inside the ship the hull is not very strong.

Angel Wing

Guns/Turrets: 6/1
Armor: 10700
Cargo Holds: 110
Max Batteries/NanoBots: 62/62
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Angel Wing is a heavy fighter with average equipment and a strong hull. It is a typical allrounder.

Adonis Freighter

Guns/Turrets: 1/5
Armor: 14200
Cargo Holds: 210
Max Batteries/NanoBots: 85/85
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Adonis is not a big freighter or a good fighter. The Adonis is a mixture of both... average cargospace and good firepower. The best choice for lonely trader without an escort.

Troop Carrier

Guns/Turrets: 2/4
Armor: 15300
Cargo Holds: 250
Max Batteries/NanoBots: 115/115
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD

This small Troop Carrier once was used to transport large groups of civilists to colonize new planets. Nowadays this job has been taken over by Battleships and Luxury Liners which is a much more comfortable way of travel for the passengers. The old Troop Carrier is now used by small private companies to transport all kind of commodities.

Nexus

Guns/Turrets: 4/1
Armor: 2700
Cargo Holds: 30
Max Batteries/NanoBots: 25/25
Optimal Weapon Class: 6
Max. Weapon Class: 7
Additional Equipment: M, CM, CD/T

The Nexus originally was designed to be a support unit for heavy battles where big repair ships are easy targets. Its small size would have been perfect for repairing battleships while they are still being attacked. Due to technical problems this idea has been dropped and the ship design was altered to a light fighter. The Nexus has one big advantage towards other light fighters: the original powergenerator which delivers a high amount of energy to all ship systems.

Cobra

Guns/Turrets: 6/0
Armor: 9500
Cargo Holds: 100
Max Batteries/NanoBots: 67/67
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Cobra is a very solid build fighter. Its core powersupply and the centralized weapon systems are a very dangerous answer to upcomming attacks. The Cobra can deal with nearly all threats and is more than just agile. The place where these ships have been produced is still unknown.

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