I get into trouble with the physics crashes alot.. the default code isn't prefect too.. like the nice infinate loop where u stay pending trying to join a observer status... or u want into npcs and get stuck.. or u include zombie animtion files, that completely mess up ur idle animation by taking over the model and turning it 90 90 0... out of memory is easier to fix.. just precache alot (not load all game assets at once) , don't use 4k textures... use elite 256k ones... keep high lod models under 5k at all costs (fail for some models) .. have lods.. see on old emachine how it runs on linux/windows 7 with 2 gigs ram and 7200 rpm harddrive with dual core..
"Something went horribly wrong!"
You mean everything? :v
I get into trouble with the physics crashes alot.. the default code isn't prefect too.. like the nice infinate loop where u stay pending trying to join a observer status... or u want into npcs and get stuck.. or u include zombie animtion files, that completely mess up ur idle animation by taking over the model and turning it 90 90 0... out of memory is easier to fix.. just precache alot (not load all game assets at once) , don't use 4k textures... use elite 256k ones... keep high lod models under 5k at all costs (fail for some models) .. have lods.. see on old emachine how it runs on linux/windows 7 with 2 gigs ram and 7200 rpm harddrive with dual core..